- Nov 30, 2015
- Reaction score
I personally think such a contest should be held by Schine, if the stations are meant to be actual default stations. It also would require avoiding the mistakes made regarding the community fleet competitionThese challenges are fun! I was just wondering if it would be worth having a "Default Stations" one at some point
Highly hubristic. O___oI personally think such a contest should be held by Schine, if the stations are meant to be actual default stations. It also would require avoiding the mistakes made regarding the community fleet competition
...watHighly hubristic. O___o
It's actually a lot easier than people think. Currently the game only uses certain ship and station types and if we start building up some new assets, these can just be grabbed and added to your NPC fleet. I have done the aggressive faction and could have a go at make some alternative ones too. Add in the three or four stations that the game will actually use and the four or five ship types and we have as many NPC factions as we want. These can be added into the game as people want. If Schine picks them up, all well and good, if not, it's all gravy at the end of the day!Thanks for the honorable mention! :3 This was pretty fun! Can't wait to do more stuff like this in the future. Was also pleasantly surprised at how many people turned up! Kudos to all of you, that line up looked super hawt
Somebody here mentioned something about the fleet submissions and their integration into the base game - that didn't pan out, true, but I'm pretty sure there's ways to add factions into the game ourselves. It won't be part of the base game, but these community events could end up with a shared file that has all our creations integrated! Whether we would use that for a game event or just signal boost it for other/new players, it could be pretty nice & create the impression that the game still has something going on :D
Somebody here mentioned something about the fleet submissions and their integration into the base game - that didn't pan out, true, but I'm pretty sure there's ways to add factions into the game ourselves.
I pay around £10 per month for a pretty generic server.Well... just how cheap is it to run a server these days? Nothing I've dealt with before tbh, but it has me thinking...
(sorry for the somewhat offtopic tangent folks - im happy to receive PMs instead of replies here)
Then you have fully answered my question and I can make my speculative post.I pay around £10 per month for a pretty generic server.
New thread that stays on topic. If this will be a more regular thing you should probably make a general thread about this that has all the specialized threads linked in it.Voting for Part 2 has closed, and the results are as follows:
I now need to discuss relavant rules and size limits with the rest of my team; Community Build Initiative 2 will be announced SOON:tm:
- 11 for Mobile Factory/Refinery
- 8 for Repair Ship
- 6 for Tugboat
- 2 for Miner
- 2 for Salvager
...on that note, should I make a new thread for CBI2 or would you prefer if I continued using this one?
I have already been planning this. New stations and updated NPCs. A couple of selected mods and some custom configurations. My idea would be a fairly hardcore survival server, tiny asteroids with minimal resources and plenty of encouragement to claim and expand systems ( for example, in unclaimed systems you cannot gather ores and shards, just minerals, etc). The theory is that it will encourage trade but also piracy and conflict. A galactic free-for-all with a vague, "just don't be a dickhead" rule.Then you have fully answered my question and I can make my speculative post.
If these comps continue to go as they are, then theres surely room to make a community server with all thats been said in the last few posts in mind (updated fleets, derelicts etc) with some extra flavour and fixes.
Servers I've played on (survival) seem a bit bland and overly easy (WTF mining bonus?!?!).
Anyway, just a thought for a few months time.