Classify this ship!

    How would you classify this ship?

    • Corvette

      Votes: 14 42.4%
    • Destroyer

      Votes: 3 9.1%
    • Frigate?

      Votes: 16 48.5%

    • Total voters
      33
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    You could build a personal scale by counting the amount of interior rooms it has.

    Fighter-cockpit
    Bomber-1 room
    Corvette-2+ rooms
    Frigate-3+ rooms
    Cruiser-4+
    Destroyer-5+
    Battleship-6+

    Once crews come in, my guess is the number of guys you need will be the new classifications.
     
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    You could build a personal scale by counting the amount of interior rooms it has.

    Fighter-cockpit
    Bomber-1 room
    Corvette-2+ rooms
    Frigate-3+ rooms
    Cruiser-4+
    Destroyer-5+
    Battleship-6+

    Once crews come in, my guess is the number of guys you need will be the new classifications.
    Too many variables. Some builders go for a large amount of small rooms, others for a few large ones. Most of my craft that I liken to frigates have over six rooms, for example... and my ships generally are rather small.
     
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    Too many variables. Some builders go for a large amount of small rooms, others for a few large ones. Most of my craft that I liken to frigates have over six rooms, for example... and my ships generally are rather small.
    Yeah agree, pretty much forgot RP builders.
    With everyone having their own scale of builds, its almost impossible to have a 1 size fits all name chart.

    All the ships ive seen on my server, even those id consider small are larger than the frigate/transport in the last fleet build competition. So much bigger that they wreak them in combat.

    So to the OP, it may come down to what you think the ship should be called, are you going to build bigger and bigger? Or hover around the same size
     
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    I have a 1:1 scale halo paris class frigate, it's about 530m long.

    This is how I scale and label my ships, by their real world counterparts (or as real as scifi gets :p )

    For me many of the classifications I see for StarMade ships are extremely small vs what I imagine those classes would be size wise.
     

    Croquelune

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    I use the French classification. So it's a corvette for me.
    And usually for French peoples who knows a bit in French Navy : corvette < destroyer < frigate

    In real life destroyer are small ships but surely due to their name Sci-fi lore like to use it for qualifies some freaking monstruous giant killer ship.

    But it's up to you, apply the nomenclatura you feel the better.

    Edit : But considering it's small size and light weaponry I would even call it "aviso" (aviso = small corvette).
     
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    I usually build my ships around a specific classification. Fighter<Corvette<Frigate<Destroyer<Battlecruiser<Dreadnought<Mothership
    This does get confusing, even for me sometimes, especially when it comes to carriers which I usually classify as I.E. Carrier Frigate etc
    That ship, I would classify as a frigate, because to me frigates are large enough to be a threat to small craft, but you need a large number of
    them to threaten capital ships like Destroyers. I like keeping Destroyers bigger than frigate because Destroyer sounds much more intimidating than frigate and A LOT more powerful. But, that's not even starting on luxury ship classifications. lol


    This is a Destroyer to me, compared to a frigate

    starmade-screenshot-0050.png starmade-screenshot-0051.png

    The Destroyer is 18k mass while the frigate is roughly 5k mass(Probably more like 8k mass when I replace the grey hull with armor)
    [doublepost=1469683831,1469683578][/doublepost]
    If this is a frigate then what would someone classify ships between 20k and 200k mass?

    They can't all be titans.
    Titans(what I call dreadnoughts) aren't even close to 200k mass. lol A dreadnought, imo, is somewhere between 350k to 1 million mass. Anything over 1.5 million mass is a mothership, again imo.
     
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    By Sintet classification, its a medium Frigate. Sintet system is manually adapted for Starmade realities and do not refers to any external sources.

    Sintets uses size/volume classification, which means, that the mass of a ship is irrelevant, as its only deviates by the amount and type of armor used in design. Ships that only use hull are Civilian, and Military ships largely use Advanced Armor, but it has no bearing on ship's class. Because of that, my system accounts for the total number of blocks used.

    By Sintet Classification:
    0 - 1 580 blocks = Drone/Shuttle
    1 582 - 5 964 blocks = Fighter
    5 966 - 22 186 blocks = Corvette
    22 188 - 80 912 blocks = Frigate
    80 914 - 287 398 blocks = Destroyer
    287 400 - 982 904 blocks = Cruiser
    982 906 - 3 170 182 blocks = Battleship
    3 170 184 - 9 220 646 blocks = Dreadnought
    9 220 648 or more blocks = Titan

    If a ship design lies in lower or higher bounds of a given class bracket, it recieves a Light/Heavy prefix. I've approximated the amount of blocks your ship has to be roughly around 30k, so it goes into the Frigate category slightly below the average point.
     

    lupoCani

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    I wonder if perhaps we should embrace the... fractured nature of ship classifications? Since everyone and their mother has a system of their own, no community consensus is in sight, and the higher-ups explicitly refuse to impose anything, why don't we make it into a single meta-system?

    For example, this wouldn't be a "corvette" or a "cruiser". It wold be a Benchian cruiser, a Tamrenian corvette, a Sintetian frigate and so on. So long as the sub-system in question is always specified in this fashion, I think it could work quite well.
     
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    Looks like a very nice Light Frigate, but without knowing about its power statistics & HP levels I couldn't really say.
    [doublepost=1469721881,1469721650][/doublepost]
    You could build a personal scale by counting the amount of interior rooms it has.

    Fighter-cockpit
    Bomber-1 room
    Corvette-2+ rooms
    Frigate-3+ rooms
    Cruiser-4+
    Destroyer-5+
    Battleship-6+

    Once crews come in, my guess is the number of guys you need will be the new classifications.
    I could definitely see classing ships based on crew levels, but calling something a "battleship" simply because it's crewed by 500 people isn't actually helpful since regardless of size or crew it might have the power (and therefore shield & weapon capacity) of a small frigate if the engineer is not competent.
     
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    I wonder if perhaps we should embrace the... fractured nature of ship classifications? Since everyone and their mother has a system of their own, no community consensus is in sight, and the higher-ups explicitly refuse to impose anything, why don't we make it into a single meta-system?

    For example, this wouldn't be a "corvette" or a "cruiser". It wold be a Benchian cruiser, a Tamrenian corvette, a Sintetian frigate and so on. So long as the sub-system in question is always specified in this fashion, I think it could work quite well.
    That is actually the most sensible suggestion I've seen so far on the matter, I like it. "Canon-izing" the fact that nobody can agree on a classification system is amusingly fitting xD
     
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    MossyStone48

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    to me it looks like a strike frigate. maybe a light assault cruiser. something made to chew up smaller ships and avoid their bigger brother's heavier weaponry. ideal for your freedom fighter types, privateers and pirates.

    i designate things as light or strike based on size and role. smaller ships are usually used for hit and fade attacks. anything smaller than a frigate usually has a fighter-like aesthetic and this looks far more capital class.
    [doublepost=1469725141,1469722860][/doublepost]
    You could build a personal scale by counting the amount of interior rooms it has.

    Fighter-cockpit
    Bomber-1 room
    Corvette-2+ rooms
    Frigate-3+ rooms
    Cruiser-4+
    Destroyer-5+
    Battleship-6+

    Once crews come in, my guess is the number of guys you need will be the new classifications.
    i use something similar

    fighters have a cockpit, maybe a 3x3x3 area that all the controls and some sort of seat exist in but no much room if any.
    i include light and fast bombers as fighters. they are meant to draw fire and take down other small craft and even a corvette if attacking as a group.

    corvettes have a flight deck you can walk around, a crew or more than 2 and is usually armored and shielded well enough to handle turret fire while dropping its payload. mines, average sized torpedos and all sorts of cannons, beams and missiles make a corvette a multirole capable free-flying turret.

    entry level cruisers (or frigates) are just bigger ships fitted with some guns and armor. usually just some converted civvie ship that used to haul cargo or ferry passengers. usually with large flight decks or a bridge, they have a lot of internal space and might even be considered luxurious by military standards. chairs and full sized bunks? i think i'm in love. tho it's fast enough to avoid the big guns it has to watch out for nasty little pests like drones, fighters and lighter corvettes that can dodge turret fire and have enough firepower to lower the frigate's shields. altho minor irritants to bigger ships they could possibly remove something this small from battle outright.

    i'd classify the OP's ship as a strike frigate since it is smaller and appears capable of chasing down and arresting those smaller pests. too big to be an anti-fighter corvette but too small to be a proper cruiser.

    mid-level cruisers are proper warmachines. battleships, destroyers, your small to typical carriers, and other combat craft fit right in this niche. they have a lot of internal space and a proper combat style bridge. they can become very cramped and claustrophobic as new or updated systems get added. combat wise; some can take a bad hit but lack in offense. others are glass cannons. you don't send ships like this or any smaller without escort. even the heavily armored versions would be too squishy if they met anything with heavy cannons or siege turrets. they work best as members or a larger task force.

    heavy assault cruisers are made of the same stuff as your nightmares. big guns, big turrets, with holds filled with smaller craft and other unpleasant surprises. these monoliths of pure ionized death carve anything smaller to shreds with turret fire alone and then crack open stations like a cheap soup can. imagine a ginsu knife chopping boiled fruit mid air. typical designations in this class would be dreadnoughts, super carriers, mobile bases, and elder gods. you might confuse the bridge for a day spa if not for all the displays and chairs. they usually have a lot of leftover space. at this size it's tempting to fill the emptiness with internal details and heavier systems. both options have diminishing returns. internals are a severe time sink. added more systems make the ship even more sluggish with no real benefit. you could add a mall inside and still have enough room for a city. as endearing as that may be these ships will ruin your ALL THE TIME if you're on the wrong end of the cannons.

    well that got long.. my bad?
    hope it was as good for you as it was for me :3
     
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    A proper classification should always be built on specific sensible boundaries, that would apply for specific circumstances. This is true for Starmade and all other games and universes. It is necessary to point out a few important points here:
    • Classification is a measure of relative value among the variety of entities, i.e. its a recognition system to define the magnitude of some entities over others.
    • Classification is working with "classes", which are variable across a single property. That is why Carrier is not a class, but a type. Carriers can be of different class, and what makes them the same is their functionality or role (to carry smaller vessels). Same is true for Freighters or Salvagers - they are also type-prefixes, not a header of a class. These are derived from ship's particular set and ratios of equipment and subsystems. Sintet has {A}ssault, {B}rawler, {C}arrier, {D}efender, {I}nterceptor, {J}umpship, {F}reighter, {M}aintenace, {S}alvager and {X}perimental types, which all are independant of the ship's class, because it indicates the ship's intended role, not how big/heavy it is.
    • Classification should include a well-balanced number of individual classes. That should depend on the lower/higher boundaries to the property. That is why Sintet classification uses total of 9 classes, from 1 500 block ships, that are just too small to be a meaningful combat unit worthy of an individual pilot, to 9 000 000+ block ships, which are just too big to call them anything but a Titan, with all intermediary classes distributed logarithmically based on Fibonacchi sequence.
     
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    The classification systems in the real world were, and are, always meant to differentiate in relative terms between dissimilar vessels. That's why there's never going to be the StarMade class system. I build on one scale, you build on another, the one that makes sense to you. Hence the fact that First-Rate warships (the triple-gun-deck monstrosities) in the 1600-1700s were smaller than WWII minesweepers (at 205 feet, the maximum length they could reach with wooden hulls), while even the largest battleships are nothing compared to the sizes of theoretical starships. Scales change. Between two servers, the scales might be massively different. Between two builders, they certainly area. What I call a cruiser, I know that others would call a destroyer - and a light one at that. Choose what you will. I would, however, suggest light corvette. That seems to fit right in that area, and fit that generic mission profile (usually, fighter/bomber intercept and combat support).
     
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    In modern navies, classifications are based BOTH on role and size. To be effective, a destroyer must be approximately however many feet long modern destroyers are. To be efficient, an aircraft carrier must have a surface area of several acres. Battleships (when they were useful) had to be a certain size to carry the sorts of weapons that would deal the necessary damage.

    Therefore, every ship was in a class, but it was based on role.
    Cruisers are commerce-raiders (Originally) and battle-line support vessels (Nowadays often used for missile-based fire support).
    Destroyers destroy (At first) motorized torpedo launches (Small boats that carried steam-powered torpedoes). Later, they were adapted to hunt down and destroy submarines along with other small craft. Therefore, a destroyer is any ship meant to stop smaller vessels from damaging a larger/more important vessel.
    A battleship carries artillery capable of completely obliterating smaller vessels, meant to take out well-protected shore positions as well as enemy vessels. Therefore, it must be large enough to carry and fire (Firing the big guns causes more stress on the vessel than you probably think) multiple several-hundred-ton turrets.
    A destroyer escort escorts a destroyer (How surprising), and is generally faster than the destroyer. Destroyer escorts are the poor man's destroyer, yet are capable of (Using torpedoes) dealing fatal damage to any vessel that cannot fend them off.
    Yet for all of these, every nation held to slightly (Or not so slightly) different sizes/shapes/displacements of every vessel.

    All of these were built to the size that their role required them to be. In StarMade, we don't have that luxury. There's nowhere where everybody gets together and says "This ship can do this but can't do this, therefore it is this." Instead, everybody's got to make a claim as to what their ship is. Every server has a different scale. Once we get crew, and things that require/can use crew, classifications will get easier. Ships will have to be a certain size to carry the number of crew required to service this or that system.

    TL;DR: StarMade doesn't follow real-world conventions, real-world conventions aren't always that useful anyway for any game.
     
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    You totally copied fractured spaces Raider didint you :p
    On that note, the raider used to be called the Frigate, thus I think your ship should be classed as a frigate ^_^
    Love the design btw.
    Actually, I've never heard of Fractured Space, but that is a really awesome design! I just designed this ship very similar to others I've made, with an elevated command bridge, linear and thinner body, and industrial-ish theme. I did copy an anti-missile turret design by alterintel posted here.

    But I'm glad you like it! That means a lot! :D
     
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    Never cared for the Block Count classification system, as there are way to increase Block count while being less than effective for role.

    I have found that each ship builder/Shipyard will classify their ships differently, some by mass, some by block count, some by role, others by function. As it stands there is no consensus on size/class as I have seen 100 Meter long ships being classified as fighters/drones, and other 100 meters ships being classified as Battleships.

    Personally I prefer to base ship class off of role/function, and effectiveness in role.
     
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    Hey guys, I really appreciate all the insight you've provided!

    Just wanted to let ya know, I re-did the cannon turrets on the side to be better-looking (in my opinion), and I submitted my ship to the dock! I'm going with a corvette class after all, as I think it suits that role pretty well.

    If you guys would take a look and see what ya think, I'd really appreciate it! And any feedback!

    Thanks!

    Oh, and here's a picture with the updated turrets: