Hello everyone, first time shipyard post (I think, been a while since I last played).
DISCLAIMER: I am not good at building (like, the best I can make is rectangles, you'll see) and am not the best at making ships because I am a casual. I am, however, at least halfway decent at designing and implementing weapon systems. My usual (single player only) strategy is to download cool ships and change some systems around to better suit my play style.
Alrighty, now to the actual ship. It is currently unnamed, and also wip because I can't find a good name for it, and don't know what to do with the back of the ship.
It was built with stealth in mind, and kinda resembles a submarine due to how long it is. The reasoning behind length was that power reactor modules are more efficient in a line, and enough power is generated to permanently cloak and radar jam. It has minimal shields, only if needed when cloak goes down due to firing the missiles. However, you should ideally be behind the opponent when firing the missiles, so they can't hit you. Probably best paired with other, heavier ships so they can take down shields and then this can get behind the enemy and take out things like thrusters, armour, or turrets.
PICTURES:
STATS:
Length: 127m
Width : 13m
Height: 12m
Power Cap: 982686e
Power Regen: 809860e/sec
Max Speed: 153m/s
Sheild Max: 17990
Shield Regen: 330
Armor HP: 155050
Systems HP: 370500
Weapons Info:
18x missile+100% Damage pulse +100% Ion effect for 5400 damage each (97200 total). Good for getting rid of shields that may be left on target
2x missile+61.7% Damage pulse for 93140 damage each (186280 total). Radius of 34 blocks, so has potential to do some good damage to systems.
Final notes:
yeah, that concludes this. Any questions/comments/concerns are very welcome. I put in the .sment if anyone wants it, and please give feedback. Also, any suggestions on what to do with the back of the ship would be appreciated.
Thanks for looking,
Hope you like it,
ChilupaMan
DISCLAIMER: I am not good at building (like, the best I can make is rectangles, you'll see) and am not the best at making ships because I am a casual. I am, however, at least halfway decent at designing and implementing weapon systems. My usual (single player only) strategy is to download cool ships and change some systems around to better suit my play style.
Alrighty, now to the actual ship. It is currently unnamed, and also wip because I can't find a good name for it, and don't know what to do with the back of the ship.
It was built with stealth in mind, and kinda resembles a submarine due to how long it is. The reasoning behind length was that power reactor modules are more efficient in a line, and enough power is generated to permanently cloak and radar jam. It has minimal shields, only if needed when cloak goes down due to firing the missiles. However, you should ideally be behind the opponent when firing the missiles, so they can't hit you. Probably best paired with other, heavier ships so they can take down shields and then this can get behind the enemy and take out things like thrusters, armour, or turrets.
PICTURES:
Side View
Front Angled View
Top Angled View
Other View
STATS:
Length: 127m
Width : 13m
Height: 12m
Power Cap: 982686e
Power Regen: 809860e/sec
Max Speed: 153m/s
Sheild Max: 17990
Shield Regen: 330
Armor HP: 155050
Systems HP: 370500
Weapons Info:
18x missile+100% Damage pulse +100% Ion effect for 5400 damage each (97200 total). Good for getting rid of shields that may be left on target
2x missile+61.7% Damage pulse for 93140 damage each (186280 total). Radius of 34 blocks, so has potential to do some good damage to systems.
Final notes:
yeah, that concludes this. Any questions/comments/concerns are very welcome. I put in the .sment if anyone wants it, and please give feedback. Also, any suggestions on what to do with the back of the ship would be appreciated.
Thanks for looking,
Hope you like it,
ChilupaMan
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