So, I have noticed that it is fairly commonly agreed that salvaging abandoned stations simply isn't worth the trouble since they made them yield only scrap. This is due to the fact that scrap is only used for making into metal mesh and crystal composite- these being materials that, unless one tried making a gigatitan sized brick made entirely out of basic hull, I can't see anyone ever having a shortage of.
So the question is: How to make salvage worth the effort?
Well, getting full blocks was OP. You salvaged a few stations, and you were set up with a massive supply of the basic building blocks. And that was before the stations update. Now, not only could you get some standard hull and power, but tons of other blocks, giving you an instant head start.
So how about a middle ground? Stations give useful resources, but not vast quantities of blocks. What I propose is that, instead of processing scrap giving only metal and composite, instead, Processing scrap gives a random mineral each time, crystals from composite scrap and metals from metal scrap.
This would, I think, make salvaging abandoned stations worthwhile, but not an easy way to get unlimited blocks
So the question is: How to make salvage worth the effort?
Well, getting full blocks was OP. You salvaged a few stations, and you were set up with a massive supply of the basic building blocks. And that was before the stations update. Now, not only could you get some standard hull and power, but tons of other blocks, giving you an instant head start.
So how about a middle ground? Stations give useful resources, but not vast quantities of blocks. What I propose is that, instead of processing scrap giving only metal and composite, instead, Processing scrap gives a random mineral each time, crystals from composite scrap and metals from metal scrap.
This would, I think, make salvaging abandoned stations worthwhile, but not an easy way to get unlimited blocks