READ THIS: I forgot to specify in the poll that server configs should still exist to disable "buying with blocks" or "buying with credits" independently.
For the suggestion skip to the third paragraph, the following two paragraphs explain why it's necessary. So, the last update has seen an incredible decrease in shops (which is fine, even if it's due to a bug). Which makes the acquisition of credits pretty hard, which is also fine. The new crafting changes have also revolutionized the in-game economy. All theses changes are for the greater good, encouraging players to harvest and process materials instead of build blocking planets and selling everything at shops. HOWEVER, there's currently now way of using those processed blocks to effectively spawn in blueprints. While some might argue that "I just have to build my ships on the server", some (read: most) people actually enjoy putting time and effort into something that looks good and then being able to use it on a server.
Of course, selecting the "buy with block" option on servers makes it possible to spawn in ships with blocks, but then the problem is effectively reversed: Ships can't be bought with credits, which is problematic for the same reasons as above. The planned feature to fix this issue is Shipyards, I believe the way it'll work is that a player loads a blueprint into a shipyard and the adequate blocks and the ship will build itself (or something like that). This will effectively fix the gap currently present in the blueprint buying mechanic. THE PROBLEM is that this feature might be a long way off, and that players will have to cope with the current mechanics until it's implemented (Not fun). FEAR NOT! There's a very easy solution to all that could serve as a place holder until shipyards are implemented:
The suggestion:
Make "buying with blocks" and "buying with credits" two options that can be chosen in-game either separately or as a hybrid (uses credits for blocks that you don't have, useful for ships with heavy decoration). If possible make it so that they can be independently turned off in the server configs.
Edit: Being able to buy the missing decorative blocks needed for the blueprint with credits, even at twice the price, is an absolute must. Otherwise people will be encouraged to flesh out deco blocks and reduce the amount of variety in their ships due to how much of a pain those deco blocks can be to make. This would be rather easy to do with the system implemented in the new dev build, just have every block that isn't "filled" into the blueprint item be bought with credits, with those blocks having a 50% (or configurable) price increase.
That way players have access to two methods of ship purchase and aren't completely locked out of one of them. This would pretty much fix the economy problems (credits being very scarce) until shipyards or an other proper measure is implemented (this suggestion isn't a permanent fix). Also, while I don't have any coding background, I don't think that it would be very hard to implement (coding-wise) since it doesn't require anything major to be added.
PS: This is more of a strong recommendation then a suggestion.
Edit: Added a poll.
For the suggestion skip to the third paragraph, the following two paragraphs explain why it's necessary. So, the last update has seen an incredible decrease in shops (which is fine, even if it's due to a bug). Which makes the acquisition of credits pretty hard, which is also fine. The new crafting changes have also revolutionized the in-game economy. All theses changes are for the greater good, encouraging players to harvest and process materials instead of build blocking planets and selling everything at shops. HOWEVER, there's currently now way of using those processed blocks to effectively spawn in blueprints. While some might argue that "I just have to build my ships on the server", some (read: most) people actually enjoy putting time and effort into something that looks good and then being able to use it on a server.
Of course, selecting the "buy with block" option on servers makes it possible to spawn in ships with blocks, but then the problem is effectively reversed: Ships can't be bought with credits, which is problematic for the same reasons as above. The planned feature to fix this issue is Shipyards, I believe the way it'll work is that a player loads a blueprint into a shipyard and the adequate blocks and the ship will build itself (or something like that). This will effectively fix the gap currently present in the blueprint buying mechanic. THE PROBLEM is that this feature might be a long way off, and that players will have to cope with the current mechanics until it's implemented (Not fun). FEAR NOT! There's a very easy solution to all that could serve as a place holder until shipyards are implemented:
The suggestion:
Make "buying with blocks" and "buying with credits" two options that can be chosen in-game either separately or as a hybrid (uses credits for blocks that you don't have, useful for ships with heavy decoration). If possible make it so that they can be independently turned off in the server configs.
Edit: Being able to buy the missing decorative blocks needed for the blueprint with credits, even at twice the price, is an absolute must. Otherwise people will be encouraged to flesh out deco blocks and reduce the amount of variety in their ships due to how much of a pain those deco blocks can be to make. This would be rather easy to do with the system implemented in the new dev build, just have every block that isn't "filled" into the blueprint item be bought with credits, with those blocks having a 50% (or configurable) price increase.
That way players have access to two methods of ship purchase and aren't completely locked out of one of them. This would pretty much fix the economy problems (credits being very scarce) until shipyards or an other proper measure is implemented (this suggestion isn't a permanent fix). Also, while I don't have any coding background, I don't think that it would be very hard to implement (coding-wise) since it doesn't require anything major to be added.
Make buying ships from blueprints with blocks an alternative to credits, not as a complete replacement (in-game option instead of a config option, of course a config to disable both independently should also exist). Would serve as a place holder to fix current economy problems until shipyards are added (this suggestion isn't a permanent fix), making everyone happy ^_^
PS: This is more of a strong recommendation then a suggestion.
Edit: Added a poll.
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