Ive recently purchesed space engineer off steam for 15 bucks -tax
after 20 mins of playing it, turns out to be nothing different from starmade except being striped of many features which starmade already have.
the reason why i decided to try out space eng is because, as it happened, the inability to thrust in any gawd daym direction i gawd daym want really bugs me because the gawd daym space is about gawd dayme FREEDOMEEEEEE!!! 'MURICA!.
cant turn fast. no directional thrusting. (if you want to know exactly why i need this so much, pm me i will send you a 2000 word essay explaining me reasons)
from the trailers in space eng, it seems that they have just what i need, directional trusting. but like most of me dreams, they got crushed in to tiny pieces.
the so called "directional thrusting" in space eng is limited to ALONG 3 axis. you CAN'T create moment by straping big ass thrusters pointing to the right on a long ass beam sticking out front and expect your rig to turn like crazy, nope, just like starmade, turn rates and pitch rate and etc is exclusively dictated by the total mass of your ship, hard coded.
however space eng doesnt allow mine craft physics. no free floating blocks without connections, guess thats is the only minor upside to space eng.
in conclusion:
space eng be a shiny striped down version of star made as of now. 15 bucks is well above the worth of the handful textures and models.
discliamers:
of course i do reserve the right to be wrong.
---------------------------------------
what you are going to get out of the 15 bucks at the moment from space eng:
-better graphics
-crash simulator
the last but the most important point is:
- a promise of a good game (seems much better than starmade)
the dev team keen software house have a questionable past with their previous game miner wars.
they promised a lot, good ideas, realized little.
for a rather expensive alpha (alpha is far streched it should be called a demo alpha), the space eng have very little content. it is a one trick pony, other than the crash sim, there is nothing unique about it at this point. other than more promises such as icons for items that doesnt exist and models for component that cant be used.
out of the 15 bucks you need to pay, 14 is for the promise from a develop team with a shady past.
if you were go on their forums for space eng, their dev have posted a poll asking people what made them buy their game. it shows that 1, they dont have a clear vision of the future of their game and 2, they focus more on what spikes people interesting at a glance.
of course, there is a good chance that their dev team is in fact as good as their advertising team, and that their past with miner wars were really just misunderstandings.
but its just too easy for space eng to be a money grab.
it would take years before space eng to become what they advertised it to be capable of becoming, seeing how basic the game is at this point. so really, unless you expect the game to cost 100 bucks when it comes out, you are spending 15 bucks for a lego crash sim for the currently relevant time period.
so there you go i have took one for the team, now send me a free starmade key.
again my opinions are unavoidblely biased because i do regret paying 15 bucks for something with no present worth, high risk, long growth period, bad investment indeed.
after 20 mins of playing it, turns out to be nothing different from starmade except being striped of many features which starmade already have.
the reason why i decided to try out space eng is because, as it happened, the inability to thrust in any gawd daym direction i gawd daym want really bugs me because the gawd daym space is about gawd dayme FREEDOMEEEEEE!!! 'MURICA!.
cant turn fast. no directional thrusting. (if you want to know exactly why i need this so much, pm me i will send you a 2000 word essay explaining me reasons)
from the trailers in space eng, it seems that they have just what i need, directional trusting. but like most of me dreams, they got crushed in to tiny pieces.
the so called "directional thrusting" in space eng is limited to ALONG 3 axis. you CAN'T create moment by straping big ass thrusters pointing to the right on a long ass beam sticking out front and expect your rig to turn like crazy, nope, just like starmade, turn rates and pitch rate and etc is exclusively dictated by the total mass of your ship, hard coded.
however space eng doesnt allow mine craft physics. no free floating blocks without connections, guess thats is the only minor upside to space eng.
in conclusion:
space eng be a shiny striped down version of star made as of now. 15 bucks is well above the worth of the handful textures and models.
discliamers:
of course i do reserve the right to be wrong.
---------------------------------------
what you are going to get out of the 15 bucks at the moment from space eng:
-better graphics
-crash simulator
the last but the most important point is:
- a promise of a good game (seems much better than starmade)
the dev team keen software house have a questionable past with their previous game miner wars.
they promised a lot, good ideas, realized little.
for a rather expensive alpha (alpha is far streched it should be called a demo alpha), the space eng have very little content. it is a one trick pony, other than the crash sim, there is nothing unique about it at this point. other than more promises such as icons for items that doesnt exist and models for component that cant be used.
out of the 15 bucks you need to pay, 14 is for the promise from a develop team with a shady past.
if you were go on their forums for space eng, their dev have posted a poll asking people what made them buy their game. it shows that 1, they dont have a clear vision of the future of their game and 2, they focus more on what spikes people interesting at a glance.
of course, there is a good chance that their dev team is in fact as good as their advertising team, and that their past with miner wars were really just misunderstandings.
but its just too easy for space eng to be a money grab.
it would take years before space eng to become what they advertised it to be capable of becoming, seeing how basic the game is at this point. so really, unless you expect the game to cost 100 bucks when it comes out, you are spending 15 bucks for a lego crash sim for the currently relevant time period.
so there you go i have took one for the team, now send me a free starmade key.
again my opinions are unavoidblely biased because i do regret paying 15 bucks for something with no present worth, high risk, long growth period, bad investment indeed.