We are all seemingly in agreement that armor needs to be strengthened, and there is some extensive discussion about 'how,' I wonder if we aren't putting the cart before the horse.
We can't wisely propose means of improving armor unless we have in mind a clear function for armor. Is the goal for it to "stop" shots from penetrating ships, or to act as a damage reducer on any shots that penetrate through armor?
What is the consensus on the goal and function of armor overall? Are we generally of consensus about it's purpose, or are our ideas about the role of armor divided?
[doublepost=1525068870,1525068303][/doublepost]Personally, I feel that armor improvement should be focused on damage reduction rather than stopping shots. This is primarily in terms of larger ships, and I think that armor development should be focused on larger ships without a lot of concern for ships smaller than something that decently fills corvette/escort role in the context of its server.
First, in reality armor doesn't typically stop shots from high powered weapons. Large ships in scifi also seem to almost always take internal damage from any decent sized shot once shields are down, even if heavily armored.
Second, shields already stop shots dead. Armor for stopping shots would be a bit redundant.
So, for me, I see the goal of armor improvement as being a focus on providing significant reduction to damage from any shot that passes through armor rather than making it capable of preventing penetration of high powered shots outright.
We can't wisely propose means of improving armor unless we have in mind a clear function for armor. Is the goal for it to "stop" shots from penetrating ships, or to act as a damage reducer on any shots that penetrate through armor?
What is the consensus on the goal and function of armor overall? Are we generally of consensus about it's purpose, or are our ideas about the role of armor divided?
[doublepost=1525068870,1525068303][/doublepost]Personally, I feel that armor improvement should be focused on damage reduction rather than stopping shots. This is primarily in terms of larger ships, and I think that armor development should be focused on larger ships without a lot of concern for ships smaller than something that decently fills corvette/escort role in the context of its server.
First, in reality armor doesn't typically stop shots from high powered weapons. Large ships in scifi also seem to almost always take internal damage from any decent sized shot once shields are down, even if heavily armored.
Second, shields already stop shots dead. Armor for stopping shots would be a bit redundant.
So, for me, I see the goal of armor improvement as being a focus on providing significant reduction to damage from any shot that passes through armor rather than making it capable of preventing penetration of high powered shots outright.