I don't like the fact that faction bases are invincible and that it is not possible to raid bases, even a little noob platform is not possible to shoot down. Yes I heard of the faction point system, but this is more easier to implement, and also I think that it is strange that you are able to have an invincible base at all.
That's why I propose the 5 following changes to how stations in general work along with home bases NOT being invincible.
*1. Their turret ai is more hostile than ships.
*2. Their shields are more effective than ships.
*3. Their turrets' general damage is higher than the damage of ships.
4. Their turrets' general range is twice the length of that of ships.
5. Station turrets share shields with the base (home base only)
* Since turrets only shoot ships that have destroyed the hull of your station, it would be very easy to even destroy a very heavily shielded station in a matter of time. Therefor I propose that the faction makes the player who does the slightest damage to your bases' shields a hostile. This ai option is exclusive to station turrets. If I take a hot shot and shoot someones base with my little laser, the bases's giant turrets will blow me up. Thus making it way harder to raid someones base.
* A single shield block should give 5x more shields on station than on ships.
* The general dps of turrets on stations is 3x more powerful than the weapons of ships.
These buffs will make bases very powerful just like they should be. It will promote heavy scale attacks on bases, and will also give something to strive for in war. It will also promote to build bigger bases as the likelihood of being raided would be far less if you have beast turrets with tonnes of shields. Lets say you led a large attack on an enemy base and finally destroyed all the turrets and raided the base. The satisfaction would be amazing :D
That's why I propose the 5 following changes to how stations in general work along with home bases NOT being invincible.
*1. Their turret ai is more hostile than ships.
*2. Their shields are more effective than ships.
*3. Their turrets' general damage is higher than the damage of ships.
4. Their turrets' general range is twice the length of that of ships.
5. Station turrets share shields with the base (home base only)
* Since turrets only shoot ships that have destroyed the hull of your station, it would be very easy to even destroy a very heavily shielded station in a matter of time. Therefor I propose that the faction makes the player who does the slightest damage to your bases' shields a hostile. This ai option is exclusive to station turrets. If I take a hot shot and shoot someones base with my little laser, the bases's giant turrets will blow me up. Thus making it way harder to raid someones base.
* A single shield block should give 5x more shields on station than on ships.
* The general dps of turrets on stations is 3x more powerful than the weapons of ships.
These buffs will make bases very powerful just like they should be. It will promote heavy scale attacks on bases, and will also give something to strive for in war. It will also promote to build bigger bases as the likelihood of being raided would be far less if you have beast turrets with tonnes of shields. Lets say you led a large attack on an enemy base and finally destroyed all the turrets and raided the base. The satisfaction would be amazing :D
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