This is true if the entire cannon blast is antimatter, but it doesn't have to be. Especially considering AMCs use no ammo; producing enough antimatter for a cannon blast the size of what you see in starmade would involve a huge power cost (specifically because the only way we can currently make antimatter is by turning energy into mass). It's probably safe to assume that only a small part of the blast is antimatter, and the rest is a casing of some sort.It works in tank games...but this isn't a tank game. Deflections happen when a round is made of material and the armor is resistant to impact. An antimatter cannon is not going to deflect, it's basically just a beam compressed into a highly energy-dense format and launched at your enemy.
Or, at least, that's what I assume. Because, by the laws of physics, the cannon cannot fire antimatter. Why? Because an antimatter projectile the size of our cannon blasts would likely be sufficient to disable an entire titan. E=mc^2, remember? And when matter and antimatter touch, well, you get mc^2. A nuclear bomb doesn't get that much efficiency. When matter and antimatter collide, you get 100% of the matter transformed into pure energy.
So anyway, scientific rant over. Basically, there's no deflection in the space game.
now you mention itSloped armor does already have benefits, so buffing it is kind of pointless. However... using cubes (and half-cubes but same difference) to build ships, I'd love to see you build sloped armor that isn't just, basically, building a bigger armor plate. It's just more material, unlike on a tank where you can control the slope to actually put more armor in the way - THIS WORKS, only because a tank can at least ASSUME, that MOST of the time, the enemy is on FLAT GROUND, not flying around blasting holes in your vehicle from EVERYWHERE ... so sloped armor isn't very helpful in most cases. Unless you're a more maneuverable ship trying to tank it out ... for ... some reason...
For the record, they're still called anti-matter cannons in the structure tab, and I'm fairily certain their texture has been switched back to say "AMC" rather than "CAN", as it did for a while.Remember boys and girls, they are no longer called "Anti-matter cannons", just cannons, so there isnt much need to go into detail about why it wouldn't work with anti-matter potential damage when that is already not replicated ingame.
No, it did actually come up once, New effect: Vector-EffectI feel like this issue was brought up once in the past and shot down due the increased calculations that would need to happen figuring out angle of shot, angle of armor and whatnot but I may be mistaken or suffering from dejevu