the problem with the same spot bonus is if a ship's turrets also target the same spot over and over again, technically it is a small 'ship'. So how do you prevent a capital ship from covering itself in small turrets that target the same spot? maybe some way of detecting the mass of the ships it's connected to...
Lecic, recently suggested a PD weapon and I expanded upon it as a countermeasures effect, but I was ignored... meh
(cries inside)
DOT might be better as a effect rather than a weapon, but other than that I like it. Some ideas myself;
Chemical effect, will cause DOT to any object that enters its acid cloud that remains at the target point for a minute or two.
Biological effect, will cause DOT to any nearby object around the point of targeting, sticking to objects as bio-engineered microbes eat away at the object, but die due to environmental conditions (can't survive for long in a vacuum).
Combat scanner I think will just be added to the ship's HUD
Hacking I also like, would be FUN to sneak up to an enemy capital ship in a perma cloaked ship and hack it as if it was the matrix! I do have some hacking ideas;
Back hacking, the pilot has the ability to back hack the hacker, but this tends to be time consuming as he has to search for the hacked point. For minor things it would be better just to wait for the hack to wear off. If you spot it in time, the pilot can preemptively stop a hack but that a big IF. The larger the ship the more systems the computer has to monitor vis it is much harder for a capital ship then it is for a corvette to detect, stop, and reverse a hack.
logic system disruption, temporarily freezes logic systems as they are
command system disruption, the pilot's HUD disappears, commands can still be given thou, but things like energy and shield lvls are gone.
turret motor disruption, turrets can't move for a short while, great with a properly timed flanking maneuvers
User change (for hijacking), a more direct means to ejecting a player from the ship, note: he will be forced out, faster then you can leave the hacking screen so it's best used with a buddy. However it's also the second hardest and the most time consuming thing to hack! the pilot will be locked out for a minute too.
Mainframe, you can hack the mainframe itself, cut out the middle man and take control of the ship from your access point but it's the absolute hardest thing to hack! Can only be done while in astronaut mode and leave you exposed in the open, even if you succeed. If you fail at this, any feedback will most likely kill you! If you managed to succeed however, a few things will happen at once; the pilot will immediately be alerted to the take over, along with losing control of the ship to the hacker! Not only do you take control but factions will flip too! So the turrets, linked fighters and bombers, ect. will change targets to match the hacker's faction. If the hacker is killed or back hacked both the control and factions will flip back to normal.