you need to use a 3d modeling program like blender to make an animation then include the .blend file in the zip you upload. However im still trying to figure out exactly why only that one has animations. Been trying to add animations to nearly everything that has rail animations in game but for some reason sketchfab just isnt rendering it. i followed all the instructions in the help page.Crimson-Artist how did u make your ship's rotating parts rotate in sketchfab?
was just helping jzimmerman4 with that exact problem a few posts ago. download the emission maps that I uploaded then go to each texture in the material tab then add the corresponding emission map. For best results turn on the bloom effect in the post processing filters.How do i make crystals glow?
np, dude. and don't forget that you can add normal maps too to give all the textures some well...texture, in short everything won't look so flat with normal maps. They can be found right in the starmade files.thank you
Ah did you add a specular map?Here's my result!
using normal mapping, reflective stuff, emission, bloom, transparency and a few other tricks
hmm cant seem to get it so be the same. It is either not reflective or super reflective.nope, i just increased the reflectivity and set up some bright lights!
shininess appears to be a balance between specular color and glossiness. I get better results with color being lower then glossiness.hmm cant seem to get it so be the same. It is either not reflective or super reflective.
Not sure if it will actually solve your problems, but if you're exporting via blender there is an easier way than uploading the .blend file to sketchfab. If you go to File -> User preferences -> Add-ons. If you search for "Sketchfab" there you can enable the exporter, and uploading to sketchfab is as easy going to the new upload tab, pasting in your Api Key (Found on the profile page) and you got yourself a super easy exporter!you need to use a 3d modeling program like blender to make an animation then include the .blend file in the zip you upload. However im still trying to figure out exactly why only that one has animations. Been trying to add animations to nearly everything that has rail animations in game but for some reason sketchfab just isnt rendering it. i followed all the instructions in the help page.
The most infuriating part of all this is that I don't know if its me doing something wrong or sketchfab itself as animations are kinda in a beta phase right now.
tried that. wasn't sure if it worked but maybe it did cuz now that you mention it that was the Uriel MK-II was the only I tried it for and it the only one that has animations. I gotta try that for the other ones, though not sure how it will work with models that already exist on sketchfab.Not sure if it will actually solve your problems, but if you're exporting via blender there is an easier way than uploading the .blend file to sketchfab. If you go to File -> User preferences -> Add-ons. If you search for "Sketchfab" there you can enable the exporter, and uploading to sketchfab is as easy going to the new upload tab, pasting in your Api Key (Found on the profile page) and you got yourself a super easy exporter!
The emission maps I uploaded will only make blocks glow like they do in-game. In order to make transparent blocks work you have to switch the transparency option on for the appropriate material in the 3d settings. when its on just select the texture sheet of that material and it should work. Normally it should work on its default setting but on some rare occasions you may have to play with the settings.So for me, the Crystal armor is appearing opaque and I don't know how to fix that and it doesn't appear that anyone else has been having the issue. What can I do to fix this? On top of that it all feels a bit washed out :/ If I just use all those emission maps you guys have been sharing with each other will it fix this stuff?
Ah thanks! I got the transparency set up now as it should be. I am gonna use those emission maps you made now for the lights so my whole ship isn't glowing lol.The emission maps I uploaded will only make blocks glow like they do in-game. In order to make transparent blocks work you have to switch the transparency option on for the appropriate material in the 3d settings. when its on just select the texture sheet of that material and it should work. Normally it should work on its default setting but on some rare occasions you may have to play with the settings.
[doublepost=1475875906,1475875754][/doublepost]For example if you have mtl_0 selected then you need to select the mtl_0 texture sheet in order for the transparency to work