At first I was against fuel but thought "Could it actually work?" Then I remembered we have the effect system.
Of course the base power reactors would change but I'm not omniscient and can't think of a value for it. But if you want higher amounts of power, you specialize them.
Let's say the base power reactors are now balanced so that small ships can cross systems as if they're Vikings rowing the Atlantic but not jet across with a jump drive as it would cause power failure and restart the charge.
This is where the fuel effect system comes in. You've got your gas giants, radioactive material mining facilities, solar farms, fuel refineries (i.e, hydrogen or deuterium, helium, etc.).
Each having their own drawback
- Burning Raw Hydrogen
- A step up from baseline, easily maintainable fuel as it can be scooped from any source providing hydrogen or from water and ice.
- Nuclear Power
- Gets the most out of fuel per unit, sustains vessels for a while on full tanks. Good for your extended combat and long range vessels
- Refined fuel
- Provides high output, supports large and heavy ships easily. Refuelling limits their range unless supported by tankers and support craft.
"But Jack, what about solar farms?" Good question and my answer is, "Why make energy when you can just collect it?"
- Electric Banks
- Ships running on this do not generate energy, instead they collect it. Their output is set by their demands but limited by their capacity.
- Refilled by Power Supply Beams.
- Great for drones.
This leaves you with your base reactors in case you run out of fuel allowing you to disconnect the systems and travel back like a bunch of Vikings. It also keeps it simple enough for new players entering the game and doesn't pigeonhole those fresh to a server or fresh from the grave.
"Jack, the power capacitors!" Oh right those. Did I forget to mention you slave them to your power systems as well to determine their fuel type?
"Mah geothermal though." Of course, these will be Station Only.
- Geothermal Power
- Gains a higher power output near sources of heat being lava and the highest near a core of a planet.
- Lava asteroids would allow stations to build branches to them for power.
By using the effect system, we don't have to have a separate block for both fuel and reactors, just a computer and reactor enhancement module per fuel type.
Edit: Indents added with the proper tool.