Yeah, but that's not really the purpose of this thread. It's more to get people thinking. If you want to make a suggestion thread for fuel and link this thread, that'd be a good place for a poll.could use a poll to see what people think about this.
Yeah, I think that we should be able to at least make self-sufficient civ ships (like, transporters. Miners could use batteries for the time you use salvaging cannons)After reading this manifesto I have changed my mind about fuel but on one condition. If I'm willing to put up with the sheer bulk and mass of them, I should be allowed to run my ship with solar panels instead of antimatter.
Yeah, whatever shape this takes, it should allow for self-sufficient ships with mass and size drawbacks.After reading this manifesto I have changed my mind about fuel but on one condition. If I'm willing to put up with the sheer bulk and mass of them, I should be allowed to run my ship with solar panels instead of antimatter.
Bravo. +1 A use for all those "placeholder" blocks.Capships obviously use a lot of fuel. To field one, a faction must take into account the cost in fuel and the potential to use this fuel for something else, like several battleships instead of a titan and a few frigates. This is more dynamic and interesting than an artificial limit on ships because a lot of things can affect fuel supply.
Are we talking Bussard collecters / ramscoops, crystal power, zero point(the current method of power, note: "unlimited" like below but that softcap...), fission/fusion, entropic, blood magic......? A use for all those "placeholder" blocks...Of course, one thing that can affect your fuel supply is other factions attacking your fuel sources and taking them. Here’s another interesting factor: the nature of fuel sources...
...so...like now? "dock it or lose it' is a thing but you're right, faction raiding is usually for "silly" reasons like lazy trolls or vendettas instead of "realistic" reasons like 'oil' or 'parstun'Now what if there were an entirely unlimited fuel source...conflict over fuel is still not likely unless someone is just being a...
Posible. Equally possible the nebulas we see in the enhanced skybox could become an equivalent cool place to homebase: keep collecting those exotic particles.Next, think of a similar inexhaustible fuel source, but imagine that there is a limit to how much the source produces in a given amount of time....Cool war zone, bro. This is my favorite option as it drives faction interaction and conflict harder than the others...and planets will be popular for bases before you know it.
I think factoring in the direction towards the sun also is a good idea. (A flat solar panel (assuming 100% panel efficiency) can easily generate lots of power, if it is oriented accordingly. Turn it by 90° and it cannot generate any power anymore.Reload : Biggest*Smallest Dimension = 2D
Might be a problem for stations since you may not be able to put solar cells on 45° angles.I think factoring in the direction towards the sun also is a good idea. (A flat solar panel (assuming 100% panel efficiency) can easily generate lots of power, if it is oriented accordingly. Turn it by 90° and it cannot generate any power anymore.
I just hate the flat infinite energy option with no alternatives.Players will opt NOT to play under this level of control. Individualism runs too strong in creative games like this. Rather then gathering together to slave under imposed fuel oppression, they will flock to servers where it is not required.
I wasn't imagining that. I was just thinking, that all of the dimensions(as vectors) are projected onto a plain perpendicular to the vector between the star and the station, and then those 3 vectors are used to calculate the total energy generation(maybe in the way you described in your earlier post), but I was more thinking along (|(A×B)|+|(A×C)|+|(B×C)|)*multiplier. [please note the difference between × and *]Might be a problem for stations since you may not be able to put solar cells on 45° angles.
I would also be happy if half this area in solar cell blocks would give 100% possible solar energy + no position enforced.
Just because YOU think fuel would be something people wouldn't enjoy playing with doesn't mean everyone wouldn't enjoy playing with fuel. The large amount of support for this thread and frequent suggestions for fuel show this.I flat out reject the idea of "fuel" as being a needed element to StarMade.
The amount of complexity that this would add to the application is staggering.
Server configuration
Ship mass calculations
Fuel expenditure rates
Three elements compose the equation of power in StartMade Ship/System Design, skill and Block Count.
You want to add a fourth (fuel) thinking that it would be a great equalizer. I submit that all it does is add complexity and an additional resource gathering time sink.
Players will opt NOT to play under this level of control. Individualism runs too strong in creative games like this. Rather then gathering together to slave under imposed fuel oppression, they will flock to servers where it is not required.
But I do NOT like to increase capacitors capacity.
Instead there should be dedicated a fuel-tank.
We also do NOT need a special low-efficiency collector.
Just limit efficiency per block to the percentage of time ships are
[INDENT]near Stars / Black-Holes compared to 100% with a station.
Collecting hydrogen from stars is extremely impractical, for the same reasons in game as it is in real life- stars are really, really, really fucking hot. They also have extremely strong gravity, though that only applies to real life. You'd have a very hard time getting close enough to a star to physically touch it, take hydrogen, and then fly off again, without getting melted just by proximity or getting pulled into the star by its gravity.What with all we hear about mining fuel from gas giants, planets and asteroids, I'm surprised I've never heard of anyone suggesting the obvious alternative- stars.
This brings up the fact that stars in Star made don't have gravity. Which is weird.Collecting hydrogen from stars is extremely impractical, for the same reasons in game as it is in real life- stars are really, really, really fucking hot. They also have extremely strong gravity, though that only applies to real life. You'd have a very hard time getting close enough to a star to physically touch it, take hydrogen, and then fly off again, without getting melted just by proximity or getting pulled into the star by its gravity.
As I said, there are some practicialities that would need to be remedied.Collecting hydrogen from stars is extremely impractical, for the same reasons in game as it is in real life- stars are really, really, really fucking hot. They also have extremely strong gravity, though that only applies to real life. You'd have a very hard time getting close enough to a star to physically touch it, take hydrogen, and then fly off again, without getting melted just by proximity or getting pulled into the star by its gravity.