weapons update

    1. Green-Knight-44

      Power Recalibration Screwed up my Turrets

      Hello There fellow intergalactic builders! So, I build a really nice and simple corvette, my first proper assault ship despite playing the game for about 2 years, My turrets turned out great, and the power, when i initially built the ship, was able to handle my two large cannon turrets, and my...
    2. Green-Knight-44

      Bug Instacrash! Weapons update log-in

      Hello lovely people! So I've had a problem recently (just before weapons update) of crashes when i'd fly around my server built space station (fyi it's under 100k but has big ships docked to it) it only happens sometimes, and i figured it was just a block loading issue, but now that's not the...
    3. Gmodism

      GI_Isanth-VI BASIC-C MK1

      The Gmodism Industries Brings you: GI_Isanth-VI BASIC-C MK1 The GI have developed one of the most ancient classical ships to latest systems, this ship is built to be a very low cost ship but still to pack good punch and defensive abilities, it features only the basics but enough to be a viable...
    4. Amadeus

      Worth it to Return?

      As someone who has had a lot of love for starmade in the past, I found the changes for power 2.0 to be too much to handle, and left the game for a bit-as it was no longer any semblance of what it originally was. I would love to rekindle my love for the game, but is it worth it during this stage...
    5. petlahk

      [Weapons Update] Comprehensive Suggestions for Weapon Balance, Armor, and Shields

      Preface Over the past several days Ithirahad, Nosajimiki, NaStral, and several others of us have been discussing the weapons update. Overall, general consensus amongst us is that the weapons update is a great update that is taking significant steps to improve the game. However, we also believe...
    6. petlahk

      [Dev Build] 0.201.004 - Weapons Update Current Early State and Discussion

      -- Scroll to the bottom for the PDF with working images -- Links: A nicer PDF version: Album of Images Used With some Extras: Edit: All of the images are borked right now. I would suggest reading the PDF. I'll try fixing them when I'm less tired. Edit 2: Decided that the text was harder...
    7. JNC

      Damage Pulse 2.0

      "It may not surprise you, but we’re removing damage pulse from the game." Really? There's no way it can be re-imagined? :( Here are some quick ideas for consideration: 1.) What if the weapon could have a few block arrangements which would allow it to be a "pulse projector" wherein a pulse (in...
    8. JNC

      BOBBY AI unfocused

      Can we get the option to allow AI modules controlling weapons to fire unfocused? Doesnt seem right to me when a Bobby has a large weapon/salvage bank and they always fire it focused onto one block. Could be a check box or something?