shops

    1. Tomino_sama

      Duckets 1.3

      Duckets Mod Written by Yelby Version 1.0 is working on Singleplayer until we can add the correct mod ID. Version 1.2 has the correct version for use on servers The Duckets mod allows players to compress Metal Grills into the Ducket Block. Duckets can be used as currency, trading ships and meta...
    2. MacThule

      Shop as Personal Cargo?

      Does anyone else think it would be useful if we could use owned shops as personal cargo for building as stuff?
    3. MacThule

      Economic Brainstorm

      Spoiler alert: this thread will probably be bumped from time to time to continue the discussion. Premise: The in-game economy affects gameplay as much as engineering issues affect it, particularly in Multi-Player: It affects players' willingness to risk assets in competitions and conflicts...
    4. Arcaner

      Dynamic shop prices

      It would be nice if the price of an item in a shop changed dynamically with the amount of the item left, kind of like- -newPrice = price that is displayed in the shop menu and which is the price at which a single block of that item can be bought/sold for at that instant. -startingPrice = A...
    5. MacThule

      Add Banking to Shop Module Function

      No new blocks, no big new dynamics, very easy to code & use solution to banking & finance in game. SUGGESTION: Add a new "Bank" tab to shops, and remove the deposit/withdraw functions currently existing in shops. Bank functions would be accessible to whomever the Shop Owner allowed to use the...
    6. MacThule

      Thoughts on Crafting Changes

      Any thoughts or interesting observations on the crafting changes we've been seeing? I'm definitely enjoying the adjustable factories. It makes a big difference in building factories. Are manufacturing materials like capsules and raw ore taking up less space? I don't remember what they were...
    7. MacThule

      Fix NPC Shops = Fix The Economy

      I love the recent market upgrades, fixes and improvements to shops & trade!! :D The entire trade system is massively improved. I've now got a busy MP trade hub operational (on Brieries) that fills multiple bulk market orders every day as well as providing profitable work and shipbuilding...
    8. Xskyth

      Blueprint Preview and Selling From Shops

      I don't know if this has been suggested before but, as since the trading system is getting flushed out more, what about being able to sell blueprints between players? Filled even? Lots of players RP their faction as a shipyard that makes and sells ships, what if they actually could sell there...
    9. Blaza612

      Make the Early Game Less Grindy and New Player Friendly

      Alright, I've been out of the loop for a while, so pls don't euthanize me if this has been suggested before. One thing that I've always noticed when looking at the old Starmade (Before the kupu Era), that the grind was simply non-existent, and that was one thing that made the game so much more...
    10. Micro753

      Planned Shops Sell from Linked Cargo

      Make shops sell items from a linked cargo area. This way, shops can sell products from your factories without you having to manually transfer them, and any raw materials someone sells you can be used by factories.
    11. S

      Read by Council Faction control of Shop Prices

      Essentially, this would allow for factions to change the shop prices of the Trader's guild shops in controlled sectors. This would allow factions greater control over their local economies and let them make a profit on their wares instead of having to sell items at less than the base price to...
    12. S

      Read by Schine Save/Load shop price list, Save/Load storage filter list

      Add 2 buttons to shop interface. -Save price list: allows you to name and save a "price list" to your starmade folder -Load price list: allows you to load a "price list" from a menu of saved lists Add 2 buttons to interfaces that have storage pull ability. -Save filter list: allows you to...
    13. <SCRIPTKITTY>

      Player based economy and infrastructure

      I am not sure if i'm the only nerd that's thought of this or not but here we go. I play starmade purely on multiplayer, yes I may hop on single player for a minuet to test something but since my computer is sadly not that great this doesn't happen often. And if I know anything I would be the...
    14. Brisarge222

      [Payment for Interaction] Integrate Credits Into Logic

      I'm not really gonna elaborate on this because I don't feel the need to. It'd be nice to have some kind of block that you can connect to logic systems where it activates when a set amount of money is put in. Could be very useful if you are someone who likes to capitalize on opportunities. Could...