rail docking

    1. MoonDoggi

      Bug Using simple logic for undocking causes two problems.

      Hi I have a little problem with the docking system. If i'm using a simple logic for undocking (button-flipflop-not-"rail orientation") the pickup and the catapult rails turn into normal rails and all turret-barrels from the near by station are getting undocked. After fixing the docking rails i...
    2. Aylad

      USDs are obsolete, so let's agree to fix them!

      Edit: never mind, thanks for clicking :) I learned something new about rail movement from Olxinos and Sven the Slayer, and my entire point below turns out to be invalid :D Original post: Having a standard Universal Serial Dock is wonderful for the community, but the existing design has been...
    3. Isaneefel

      Rail docker signal question.

      I made a new mining drone and decided to try and use the logic signal emitted by the rail docker to flip on a timed signal to a push effect computer. the end point of that system works fine with a t-flip flop chaining some delays and being turned off by the final delay. Where i am getting...
    4. Fellow Starmadian

      Basic Fleet demo ship 2016-05-15

      Simple stuff here, just a fleet demo ship. Uses cargo linked to rails to extract the cargo from the mining drones. To pull storage through a rail dock, turn off auto pull on the side you want to pull from. Im not sure if it works both ways, you should test it! Then hit C on the rail docker /...
    5. Crimson-Artist

      Read by Schine Pick up Rails outputting logic through C+V connections

      Now that pickup rails have been added it opens up a world of possibilities with what we can do with rails. fixing alot of the logistical headaches of rails colliding with its docked entity. However we now have another problem. These rails still make use of the adjacent logic signal outputs that...
    6. NeonSturm

      Alignment-Rail are invisible, walk-through and also work as "tram-system"

      Alignment-Rails are invisible, walk-through and also work as "tram-system" For ships, they can guide them through the hangar to the dock. Ships align to match their centre to such a line and follow it with their centre, eventually to a dock. Any movement while alignment is issued cancels it...
    7. Planetside Industries

      Bug No Collision (Rail) (Over-Time)

      Just something I noticed about something I've been working with. What I was making was an unfolding rotator-based wall. There's about 4 entities chain-docked. Over long periods of time, the "later" entities in the chain will lose collision, as well as my ability to select or interact with its...
    8. Smurfi

      Gozanti Frieghter 1.0

      A Completed Gozanti class cruiser fitted for role play capabilities and lots of buttons to control doors. Fallowed this layout I had found online for accuracy and size. What became of the layout after attempting to put the ship in Starmade. First ship uploaded and post :D
    9. entarlas

      Magnatar MKX (civilian release) 2015-10-16

      Introducing Ascension Armada's civilian release of the Magnatar HDS or Heavy Drop Ship. Capable of carrying a boarding party of more than 20 players and npcs/ crew plus 3 officers. The AMS turret can be removed to reveal docking for a fighter or scout ship on top for taxiing such ships long...
    10. Trekkerjoe

      Rail Docking Clamps

      I want to know if anyone has tried to make extending docking clamps that can be docked on when deployed, and allow the ship to dock to another clamp when not deployed. I will attempt to develop a similar system for the Solomon-Class, but I feel I should see what the community has done thus far...