navigation

    1. MacThule

      Controlled Ship Stop While AFK

      Not sure if the best way to do this would be a timer, a distance calculator, or something more complex like a function that reads your ship's distance from your current waypoint and stops the ship if it ever starts increasing. This way if you send your ship forward to a destination and step...
    2. M

      Docked Entities Have to be Manually Tagged

      When the new logic controlled rail and turret systems came out I was excited because this allowed for more dynamic parts on ships. However all parts on a ship such as doors, folding wings, shuttles, elevators, turrets, rotating signs or rooms, trams, etc. are counted as separate "ships". The...
    3. Durendal5150

      Looting and Salvage Revamp Proposition, Navigational hazards, Piracy 2.0

      As it is, looting the clouds of random stuff that drop from pirates is tedious, and salvaging overheating ships produces nothing of particular value. At this point the 'salvage' beam is mostly used as a 'mining beam' as a result. So here comes an idea to make this aspect of play a little more...
    4. jijiji

      Navigation (autopilot)

      Hello! I understand that game is currently alpha. But the absence of the below-mentioned makes the game much more difficult for me. And I think that this suggestions will have enough priority soon to be implemented. Here is the suggestions which should improve navigation and add an advanced...
    5. spaceEngineer

      simple suggestion for the map

      Pretty simple idea for a simple annoyance. On the map the options for what to display should either be persistant meaning their values stay the same when logging back into a server. Or at the very least make the default for "faction territory" to be off. I don't see much use for it normally...
    6. Nauvran

      Read by Council Improved pickup points and Beacons

      Pickup points: Currently pickup points show up on the navigation menu whenever you have a raildocker in your hotbar, this is indeed very nice but it gets very cluttered very quickly (especially when a certain cake builds) The reason why the navigational filter gets this cluttered so easily is...
    7. Benevolent27

      Read by Schine Static Movement Option in the map menu + Remember Previous Location Option

      1. Static Movement: Ok, so this is an idea which I think would help make navigating around the map a lot easier (M key). Basically, I'd like there to be a "Static Movement" button, which would make it so that "E" ALWAYS goes up toward the positive sectors vertically. Q, down. "A" toward...
    8. AtraUnam

      Navigation filter poll

      Multiple answers are allowed please tick each option that you have turned on in normal gameplay. This data will most certainly not be used for any kind of evil whatsoever, honest. Participation will be rewarded with an internet cookie and a vague sense of impending doom. Just to clarify this is...
    9. JohnLardinois

      Read by Council Navigation Overhaul! Autopilot, Cruise Control, Highways, and More!

      All New System... The Navigation System The Nav Computer provides many new features: It is in charge of your map, it’s range, it’s waypoints, and filters. Includes a Cruise Control system with throttle limits, throttle floors, and auto throttle! Includes an Autopilot setting for the busy...
    10. skunkiferous

      Recognized "Point at" navigation key

      Having a "largeish" ship means that it takes fooooooor eeeeveeeer to turn. The ship I just built is IMHO "medium-size", and it takes me like 15 seconds and scraping the mouse against my desk about 30 times to get it to point to what I want it to (while not moving). I'd like a single keyboard...
    11. Blaza612

      Completely Rework Scanning/Jamming/Cloaking

      As we all know, the system isn't very customizable and quite frankly shit. So, why not make it similar to the jump drive vs inhibitor system? Scanning Scanning will be a passive module which consumes significantly less power and will provide signatures to the navigation panel. You can toggle it...
    12. W

      Read by Schine Wireless Chairs, Economic Tab, and Wedged Turrets

      Chairs can be wirelessly linked to remote ship cores and cameras, so that players and crew can control turrets and drones from within the ship. One chair can be linked to multiple cores for grouped targeting; say you have battleship main guns that you intend for broadsides or grouped AA firing...