logic activation

    1. Space Shaman

      Logic interfaces

      Basically, add a new "Accessor" logic block that replaces the role of the activator and signal blocks in how they interact with non logic blocks like rails and computers. This block would have a ui that lists the functions of the block it is connected to. You would select either an input...
    2. AAlexandrosTGreat

      Valkyrie Blockade Runner V1.6

      Allow me to present my pride and joy, The Valkyrie! 297d702d082541debcc9045b066e1858 This was built as a challenge issued by community member Rashala. It features a fully fleshed out weapons system and the most detail i have ever put into a ship. Please leave a review...
    3. A

      detectable weapon fire for cosmetic reasons

      There needs to be a way to use the Starmade logic system to check to see if a weapon is 'charging'. This would allow you to make cool effects with lights and the rail system. For example, having a mini gun type weapon 'spin' while it fires. (Without having it spin all the time) or having a...
    4. davedumas0

      swap light blocks

      a "new" type of activation block that can "swap" lights kinda like how the activation block can "swap" rails or display modules and don't mess up the logic that is connected to it
    5. alij331

      Micro Logic

      now this might be an instant 'no', but it would be nice to see something along the lines that 'skywanderers' are implementing (i know, BLASPHEMY!) this allows much smaller logic designs, and multiple buttons/activators on your dash - something very useful for when cockpits/job-role seats are...
    6. E

      Soul Keeper Bay 1.0

      Pavlov Corp. Presents. Soul Keeper Bay with Escape Pod 1.0 A cheap and simple way out of troubles ! (almost fertikeen free, keep it for wars!) First products released by Pavlov Corp. on the galactic market. This fully automated bay for escape pod logic driven is provided with all modern...
    7. J

      Starmade Trigger Area

      I know when you enter a trigger area, it toggles the activation block adjacent to the connected controller. Is it supposed to toggle it again when you leave the area? Because that isn't happening for me, and it's making it impossible to build what I am trying to make (hangar that opens and...
    8. D

      Aim Logic Fired Weapons

      Basically be able to aim weapons that are logic activated.