gravity

    1. EricBlank

      Artificial Planet (Station) Development

      So the next project i wanted to work on was a spherical artificial planet. But before i really get started, i wanted some advice, maybe some hurtles and solutions other players have had working on a similar project in the past. The plan was to have a hollow center where additional parts could...
    2. N

      Reduce jump height on artificial gravity

      If not allow straight control over gravity. It just seems really weird to have really high ceilings and still hit your head every jump. why in minecraft a 2 high house never feels right. If it could be turned down to 2 or 3 then I would feel a lot more natural and less claustrophobic in ship...
    3. David_yeah

      Player controlling and feeling

      Hey, It's my first thread here on this site and I hope I don't break any rules. If I do so, sorry :(! It'll be hard for me to explain what exactly I mean, but I'll try it anyways. The point that holds me, and many of my friends back, of playing starmade is, that it does not feel comfy. Let's...
    4. Captain Tankman

      Gravityfield Block

      Did you ever wanted to park your ship quick on a ladingpad, but it just bounced away? Are you tired of complex gravitymodule-activator contraptions for stationwide gravity? Then this is something you might want to look into: Gravityfield blocks. These blocks get linked to a normal gravitymodule...
    5. Asypha

      Prioritize T542 & T837 (Gravity bugs) to help immersion, role-play, and machinima makers

      Those two bugs, T542 Gravity Unit not working far away from core of the Ship (http://phab.starma.de/T542) and T837 Gravity sometimes neutralizes when stepping on non-cube. (http://phab.starma.de/T837) both have a strong, negative impact on immersion within large ships. Also, since their...
    6. nightrune

      Recognized Allow Slaved Gravity to Transporters

      The title says it all. Let me C a transporter computer and V a gravity module. When someone transports in they are automatically in my gravity.
    7. thekingdinoco

      Activation gate with gravity don't works

      i try to link the activation gate to gravity but don't works.
    8. Sven_The_Slayer

      Read by Council Simple Gravity Control

      I would like a lot more control over gravity such as being able to control it for logic but I would settle for one simple addition (at least for now), the ability to tell gravity to be on, or off instead of toggle. This could easily be accomplished through existing logic, place a gravity...
    9. M

      Land vehicles, planet gravity overhaul & fall damage

      I know that's been suggested many times! But there's a twist. Land vehicles could use wheels, some could hover (Think weakened Thruster for hovering) and can hold storage like ships. Good for travelling around the planet. But to implement this, we need a planet gtavity overhaul. The reason...
    10. Rorrik

      How is range of ship gravity determined?

      I'm trying to use gravity units as elevators in a large ship, but I fall out of range of the gravity unit and gravity gets neutralized. I have found that it is not the range from the gravity unit, since I can place a unit at the edge of the ship and it does not activate at all. Is this limit a...