damage

    1. Gmodism

      GI_Weapon Testing Target Frame MK1

      The Gmodism Industries Brings you: GI_Weapon Testing Target Frame To test the new weapons the Gmodism industries has developed a testig frame with many types of blocks to measure damage, stopping power and explosion volume. It also contains a shielded area to test damage against shields, as well...
    2. D

      Highlight Damaged blocks

      Blocks that are damaged would be visible with the new highlight mechanics. Add a checkbox for it next to light mode and remove mode. If <25% of a block's HP is gone, it will be green If <50% of a block's HP is gone, it will be yellow If 50%+ of a block's HP is gone, it will be red What do you...
    3. Napther

      Damage to Armour strips its paint

      A funny little idea which, more than likely, isnt possible. And is not effective in the current game as armour is £&*% (Pierce effect missiles make ADV go from 2000 ehp/block to 380ehp)... But making armour actually worth while is a different thread. My idea is that when theres not enough...
    4. RabidBat

      Revert Sun damage to how it used to be.

      What the title says. I have no idea why it was ever changed to the explodey effect that punishes larger ships and targets docked entities for insta-death (or insta undocking like heat seekers do). Think now is a good time to discuss this as Schine seems to be focusing on making some sensible...
    5. jayman38

      New Game Mechanic: Spontaneous Ship Part Entities

      Based on the ideas of "ejecting" power cores and destroyed ships "breaking apart" to create debris fields, I think Starmade would benefit from a new game mechanic where parts of the ship are cut from the ship and pasted into an "asteroid"-style entity that can be thrown from the ship or drift...
    6. Jake_Lancia

      Scavenger Fleet V1.0

      (NOTE: Do not confuse this with the OFFICIAL Scavengers which can be found in Criss' Thread) Several days ago, Trident probes investigated a report of a missing ship, the TRV Endeavor, in sector 223. Briefly after the automated probe found the vessel, Trident Command lost contact with it. This...
    7. SpokeN711

      ship damage change explained

      So i had this idea in my im sure to become infamous post yesterday that I DID FIX. But this seemed to me to be the best idea for the moment that could be considered and that is to change the way damage is dealt to blocks in the ship as a whole rather than individual blocks. Repairing ships is...
    8. KuramaFox

      Generate top-down 2d image for ship HUD damage indicator

      After seeing that "anti-lag" suggestion, I remembered something that would be cool to have in this game. The idea is simple: -Whenever you reboot a ship, it generates a small 2D top-down image of the ship. -This image would be displayed on the HUD, and would start off looking green. It...
    9. solarapple

      Bug Ship blueprint damage?

      So I was working on a ship and I saved it around half an hour before some pirates attacked. I moved away from the sector and admin loaded it, but it came out with all of the battle damage. Is there any way I can fix this?
    10. Sgtwisky

      Questions about warheads

      Was thinking about how I might effectively weaponize warheads. I understand the basics of setting up torpedoes but I have no idea about the way warheads deal damage. If anyone can answer any of these questions for me I would be grateful. Do they effect shields? Do their explosions work...
    11. Lord Daro

      Neith Prototype Warbird 1.0

      The Outcast's Dominion Fleet was in need of a fast long range vessel that had to be capable of pursuing targets over severel starsystems. Duo to the new ship's unique manuevering abilities and shape aswell as it's main occupation, fleetcommand added new categories into the Dominion's fleet...