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    1. Treefolk

      StarMade Ship Systems 2.0

      Neat! I'm looking forward to playing with this. Is there any news as to when we can expect to see the first version of this? (If I missed it in the post, please show me!)
    2. Treefolk

      Criss' Thread

      To be fair, "after today's stream" encompasses a span of time that starts on thursday and terminates at the end of time and space as we know it (probably the heat death of the universe?). If Criss posts an update between those two points, he keeps his promise of an update after the Thursday stream.
    3. Treefolk

      Sorry Schema but... Traders still lose pieces.

      Recent. Players are fairly good at reporting when they find them and the admins are good at cleaning them up.
    4. Treefolk

      Advice for new builders, or all

      From what I've observed everyone goes through the same design evolution over their first few weeks of playing. First, every starts with the newbie mining brick. Second, newbie mining brick 2.0 that's bigger and better. Then, after those two ships are done with actual ships get built (ya know...
    5. Treefolk

      B5: Omega Variant WIP

      I would recommend not mounting your PDTs on your other turrets, I had my bobbies experience identity crises and start thinking that they were ships (and not firing, etc).
    6. Treefolk

      high/low signal detector with example use

      This is fantastic. You should make more things like this!
    7. Treefolk

      Nova Tuber Shipyards

      Well now, I was hoping that these forums wouldn't do this to me, but there's apparently an image limit of 20 per post (oops). So in light of that, each ship is going to have a link to a post. I'll keep a summary/stats in the first post and link to the post with the images (watch as the...
    8. Treefolk

      Nova Tuber Shipyards

      I make ships and stations. To help keep myself motivated/organized/etc. I'm logging some information here on the forums. I recently partnered up with another player so there might be some extra content that I did not build/author. Anyways, ships are sorted by archetype and then by mass...
    9. Treefolk

      Turret Won't attack

      I'm having the same issue. Turrets that are set up correctly (and were working yesterday) now are not, despite correct settings, power, complete freedom of firing arcs, etc. All of my turrets are also continuously swapping back to "Ship". Did you find a solution Zylofan?
    10. Treefolk

      Defending Undocked Ships

      I know certain infamous factions like to hide all of their functional production, storage, ships, manufacturing, etc in dark space.
    11. Treefolk

      Scanner-Jammer Interactions

      Thanks for pointing that out! I had never considered that such a ship was possible (even though all the pieces were right there). I was unaware that there was a "balance" factor to be considered, I'll have to look into that when I'm back in front a computer.
    12. Treefolk

      Scanner-Jammer Interactions

      Is this ability to stay jammed/cloaked a clever logic loop or something else?
    13. Treefolk

      A Universe with finite Power?

      This is a cute idea. Sad that the devs only want one power system in the game though.
    14. Treefolk

      StarMade v0.199.535 - Spring Cleaning

      I was testing a mining ship for drone potential and was pleasantly surprised when the fleet not only mined one rock, but every rock in the sector! Then I moved them and they mined that sector clean as well! Its amazing when things work! Oops, my bad.
    15. Treefolk

      How many people are still build vs waiting for new power

      Building new things every day! After 260something hours I'm just now starting to feel like I understand everything well enough to start doing fun things (for example I made a baby planet miner, my 7th miner incarnation that sports just under 2000 arrays that I'm quite pleased with). I've gotten...
    16. Treefolk

      Scanner-Jammer Interactions

      Very informative, thank you! The short answer seems to be: Add more scanner modules.
    17. Treefolk

      Scanner-Jammer Interactions

      Story time! I'm playing on a PvP server and I keep having issues with unjamming my opponents. This puts me at a slight disadvantage but I'm clearly missing something and I'm hoping someone can explain what I'm missing. As an example, I have a 1900 block scanner docked. The last few fights I've...
    18. Treefolk

      Interested in a baby-sized server ?

      I was actually discussing something along these lines with a buddy tonight. I'd like to see a server that some how managed ship size in such a manner to keep PVP balanced and interesting (whether that's by capping ship mass, enforcing a "factional population system" that tracked and capped the...
    19. Treefolk

      NPC Factions Trade @25-32% Loss

      The economy in this game is not functional anyways. It takes a few minutes (15 or so) to make enough credits to buy out most shops. It boils down to time spent per resource generated. Due to mining bonuses, the lack of any sort of supply/demand correlation (plus the fact that NPCs don't seem...
    20. Treefolk

      Question; WHEN are you going to do this power change?

      I'm just starting to poke into Starmade seriously (just tonight I discovered the woes of 10% Attachment penalties on a base turret as it consumes more than 1mil e/sec) and what I'm finding with the power discussion is that there's merit to both sides of the argument and it led me to wonder: Why...