Search results

    1. 6ngb

      Logic Cortex -Programmable Microprocessor (WIP)

      Alzheimer prevention (when designing, building and programming it).
    2. 6ngb

      Starmade MANIAC LOGIC

      Applause!
    3. 6ngb

      Starmade MANIAC LOGIC

      Idk. At least in my game they sometimes do a 'phew' sound, sometimes not. Tha same with push pulse. Missiles, beams and salvagers are silent.
    4. 6ngb

      Starmade MANIAC LOGIC

      Musical instrument? What should make the sound? My idea about a chess game is a board which doesn't allow players to do illegal moves and evaluates the winner/draw. With chess it's a bit complicated, because there are official rules. The en passant rule and the draw state rules could be...
    5. 6ngb

      Starmade MANIAC LOGIC

      A fully working chess game? I've been thinking about this and I'd say that's rather ambitious because: Pawns move forward by 1 square. Yet they attack diagonally. Pawns are allowed a 2 squares initial jump. After such move they can be captured by opponent's pawns en passant. During such move...
    6. 6ngb

      Read by Schine Inner ship remote hot-keys

      They can, at least they could a couple of versions ago. You assign them a name by selecting them with R, then you can add them to any ship's toolbar like weapons and then you can use the 1-0 keys to toggle them. They behave like 2-state activators: pressing the assigned number once will activate...
    7. 6ngb

      Looking for carrier ship logic help

      Nunki : At its present state, shootout rail shoots regardless of block count, is it the last block on the rail or not, is there a speed controller or not. In some (hopefully near) future, it may become adjustable, but as of now it aint. You can call this design limitation. Good to see you've...
    8. 6ngb

      Turret Leave Ship

      Hi and welcome! Bobby has a setting UI (accessible with R) where you tell it how to behave: File:BOBBY AI Menu.png - StarMade Wiki . Are you sure, you've set it correctly? In your case type should be 'turret', aim at should be 'any'. See BOBBY AI Module - StarMade Wiki
    9. 6ngb

      Minor forum fixes

      EDIT: Sorry, false alarm
    10. 6ngb

      Starmade MANIAC LOGIC

      Cheater! :P No W but Ñ... No 'tomorrow' but 'mañana'... I'd like to see your face and that 3x5 layout of yours if you were to cope with MY alphabet. We have monstrosities like: Ш, Ю, Щ, Ъ ... and my fav arachnoid 'Ж'
    11. 6ngb

      Help With Rails! (Again)

      Yep, you are right. Still this could be overcome with a single flip-flop. Or with 2 sensors and an and-delay to get the pulse from the right sequence. But these introduce complexity and could compromise stability.
    12. 6ngb

      Help With Rails! (Again)

      :) Sven_The_Slayer : easy and stable. You can change the time both doors are closed by moving the sensor button on the rail, if linear. Or by adding an AND from the sensor and some delays, if rotator.
    13. 6ngb

      Help With Rails! (Again)

      The controlling button goes intto a flip-flop. Pressing the button will toggle the FFs state. Flip flop goes into a NOT gate. Not gate contains the inverse of the FF. After the FF some chained delays have to be added. The FF and all the delays after it together go into an AND gate. This gate...
    14. 6ngb

      Read by Council More things should use power

      Logic which drains power would be unrealistic. Currently power is used for flying around, FTL warping, planet-destroying, energy shielding and similar. A car weighing like 1000 kg needs like 50 000 W power to move at 30 m/s. While inside your pocket you have billions of logic gates consuming <1...
    15. 6ngb

      Recognized Wireless Touch Logic

      That would be a blessing. First: would be very handy. Second: would open HUGE possibilities. Imagine an entity which movement could change connections. Third: would be stable. Sometimes BP-loaded logic is missing wireless connections which have to be re-made by hand. And it's real-world-based --...
    16. 6ngb

      Simple Logic Request Thread

      And another solution. This one is instant but is irregular in some way: Here the chain FF1-FF4 and the buttons B1 & B2 are the same as above. Each flip-flop has a NOT output too. The A1 and gate is fed by B1, FF3 and the inverse of the other flip-flops. This way it becomes on when the chain...
    17. 6ngb

      Simple Logic Request Thread

      Here is a compact solution: Flip-flops FF1-FF4 are chained: FF1's output goes into FF2 and so on up to FF4. Button B1 feeds FF1. This is the down counter. Button B2 feeds ALL the flip-flops. This is the up counter. Since you need 12-counter, this means whenever the FF chain goes over 11, 12...
    18. 6ngb

      Starmade MANIAC LOGIC

      IK :) PS. Happy to see this thread live again!
    19. 6ngb

      Starmade MANIAC LOGIC

      Nice, compact, fast! Congrats!
    20. 6ngb

      Rotating objects and logic: My Questions.

      You want it to spin endlessly, right? You can either 1. place a button next to the rotor rail and slave the rail to it or 2. slave 9 activators to the rotor. The first solution will pulse every 90 degrees, the second one is easy to start/stop. If you place a button next to a rotor, it will...