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    1. Quackadile

      Create an OP npc faction

      Ohhh this is sexy. Thanks man :D And yeah we are using a server, just running it on a dedi for me and a few mates and regenning the world is no issue. Is it possible to make that faction more belligerent so that it will try to push into other systems and attack us/other factions? Okay yeah i...
    2. Quackadile

      Create an OP npc faction

      Thanks, this is what i was after :) I have some pretty nasty star trek based ships which i would love to fight against. The resource multiplayer and the spawn weight is perfect xD
    3. Quackadile

      Create an OP npc faction

      What i don't want glitched shit? I want to make it as OP as possible to challenge ME as much as possible. Not sure what you are tlakin about?
    4. Quackadile

      Create an OP npc faction

      Hi, title says it all. I wish to make an overly aggressive/challenging AI faction which will spawn/build a large number of powerful/large ships. I know the AI work from resource/economy, is there a way i can increase the build rate by a respectable margin and make them extremely baligerant...
    5. Quackadile

      Large ship causing regular crashes and lag

      Hmm, so i'd be best off downsizing a little? And it's just a few, 4 total outputs. Same with my phasers.
    6. Quackadile

      Large ship causing regular crashes and lag

      Hey, So i'm sure i cannot be the only one to do such a thing, there must be people with FAR bigger ships than me. I have a ship which is still a WIP which is on 2.487 million blocks ~200k mass. It has ~18 turrets so far and counting ranging from small AMC turrets, all the way to a 10k mass...
    7. Quackadile

      Admin load spawn distance

      Hmm i tried moving away from my ship, and it still spawned them ~1k away. (My ship is quite large, over 2k blocks long, and~1k wide. I hadn't thought of a turret rack tho, i should have, that's quite an elegant solution to the problem xD Thanks. Just a shitty stick ship with rail basics jammed...
    8. Quackadile

      Admin load spawn distance

      Yo, hopefully this will be simple, but i'm trying to use the admin load feature to spawn in 24 medium cannon turrets, and each time they spawn increasing distances away from my ship, forcing me to pilit it, to them. This sucks. Is it possible to reduce the distance, so the admin load will say...
    9. Quackadile

      Selection of strange and particularly shitty bugs in new version

      Okay, since updating me and my friend have experienced a selection of really annoying(near gamebreaking) bugs. Just wondering if anyone else has gotten these, if it's user error (in which case how do i fix) or what the deal is. Bug 1) Missile lock on is broken. Missiles don't lock on sometimes...
    10. Quackadile

      Pirate spawn is pathetic on server

      Okay, i'm not sure if this is coincidence, or if i actually have successfully fixed this. However i appear to have found a solution to this situation for anyone interested. First i was fucking arround with my config file, and i changed the following lines: CONCURRENT_SIMULATION = 512 //How many...
    11. Quackadile

      Pirate spawn is pathetic on server

      I'm sure i remember reading that they were hoping to actually make the pirates MORE aggressive. As right now they're simply not a threat to anything with weapons (They even shoot each other much of the time). There should be an option to control the probability of a wave of pirates spawning...
    12. Quackadile

      Pirate spawn is pathetic on server

      Yo is there any way i can vastly increase the pirate spawning rate on my private server? Right now, we get the odd pirate wave attack our station consisting of ~5 ships (Maybe once every 10 hours), pirates spawn when we attack stations etc. It's just right now we could prolly take out all of...