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    1. Benevolent27

      Server Admin Requests for Systems 2.0

      Hello! So I'm loving all the customization available in the chamber system, HOWEVER, I have a few suggestions here so that servers can start utilizing these features that you spent so much time creating for us! (Thank you by the way! :D) As a server admin, my focus is on providing unique...
    2. Benevolent27

      Wrapper 2.0 Requests - Some humble modder requests

      Ok, so I still completing a wrapper that I've been writing for quite some time. I call it "Wrapper 2.0". It has quests, events, and a plethora of unique commands only available on LvD. I would like to release a ton of new features when systems 2.0 is released, such as automated events where...
    3. Benevolent27

      Blueprint Download Detector - Wrapping Client-side - Linux

      So this is a pretty basic script for linux. It wraps the log file and looks for log entries regarding downloading a blueprint design to local. It tells you when it starts and when finished. I created this since the game doesn't seem to bother informing the player when a blueprint download is...
    4. Benevolent27

      /admin_sight - Allow admins to see cloaked and radarjammed ships

      This suggestion is pretty simple. It's to add a "/admin_sight [PlayerName]" admin command. This would allow admins or players to see cloaked ships (perhaps have 50% translucence on the blocks) and jammed ships on their nav menu. It would work the same way /god_mode and /invisibility_mode...
    5. Benevolent27

      Translucent Mode - See your logic and systems easily!

      So, when pasting something down, I noticed that the blocks are translucent. This would be a rather useful toggle to put on when roaming around my ship in build mode so that I could see where logic and other systems are. So then you'd have "lighten" and "translucent". Example: To avoid too...
    6. Benevolent27

      SQL_Query.sh - Makes SQL Queries a breeze!

      What is it? It's a bash shell script that performs a SQL Query for you, reformatting the data in a much easier to read and parse way. It also has a bunch of added support to it for scripters, including custom wrapping of the data, a config file to store your presets into, and it does error...
    7. Benevolent27

      The StarMade World File and SQL Command Reference

      Good afternoon folks! So. the /sql_query command is HUGE, but you're not going to realize this till you know how to use SQL queries and also know what data is actually inside of the world file and also how FAST these queries are. So, to help the public out a bit, I wrote some how-to guides and...
    8. Benevolent27

      Layered Building - like alternative dimensions

      Alright, so this idea is to have non-physical blocks exist in an alternative build dimension, which can be used to add location specific effects and also for logic. What do I mean by this? Well, let's take logic for example. You could have a logic layer on ships, where only logic-connectable...
    9. Benevolent27

      Server Texture Options

      Before anyone says anything, yes I know that custom textures are broken. So, on with the ideas. I have a few. IDEA 1: It's pretty simple really. Give a "Prefer server textures" setting. Put the setting just above the "Texture Pack" option, as pictured below in the settings. Right now...
    10. Benevolent27

      "/noclip"

      So, this is an idea to allow a temporary status of "noclip" on an entity. This would allow either a ship or a player entity to become ghostlike, moving through other entities with no collissions. This would be useful for: 1. Admins to stop lag bombs in sectors where entities are crashing...
    11. Benevolent27

      Simple Suggestion - Have Copy/Paste blocks remember damage value

      Well, as the title says, this idea is to have the copy/paste block function remember a block's damaged value. So if you have decorative blocks that have damage to them, it will remember it when you paste. I use damaged blocks frequently to decorate, so this would be a big help. Thanks for...
    12. Benevolent27

      Overheated ships - Turn to derelict if not rebooted

      The title says it all. One of the problems with overheated ships disappearing (not to mention the bugs that happen as a result, like ghost or indestructible turrets left behind..or navigation list problems..) is that suddenly all the attached entities start bouncing off each other causing lag...
    13. Benevolent27

      Allow Fleets to Reveal Fog of War by traveling through a System

      The title says it all. I think this would be good because it would add an element of gameplay of delegating exploration tasks out to fleets, thus making them a more integral part of gameplay. A player could still pilot a ship to reveal sectors faster. As always, constructive thoughts are...
    14. Benevolent27

      Release Cycle - Phase 2 - Add a follow-up for modders

      Simply put Hello! This idea is to add a brief time-period to your development cycle. Following a release, create an official sticky thread asking the modders in the community what sort of features they might want to have in order to develop content for StarMade. Have this be a normal, usual...
    15. Benevolent27

      Open up the world database - Unleash the modders

      IN SHORT: Alright, so! This idea is for the devs to open up database access to modders. Basically have a version of StarNet that communicates with the StarMade server, performing a SQL query on a selected open database (such as the world file). There is a TON of useful information available...
    16. Benevolent27

      Read/Write to Zip files for Blueprints

      I ran into a bit of a problem on windows. When trying to move blueprints to a specific folder, windows told me the path was too long. This folder was something like: "c:\folder\starmade\blueprints\11-29-16". This is 4 folders deep. First I wasn't able to move some of the blueprints over...
    17. Benevolent27

      Lightweight Quest and Event Engine

      I am working on a few project right now for linux in bash. The main one is a quest wrapper for the server, Light vs Dark. I am also building some of the back-end tools necessary for an "event engine." The difference between quests and events is that quests are initiated by the player. Events...
    18. Benevolent27

      A few more scripter requests - Ability to tell the UID of ANY entity a player is in

      So I am making some support scripting for my wrapper and I noticed that I cannot easily determine the UID of an asteroid or planet part. I was able to do a workaround for the planet parts by comparing the astronaut's specific location within a sector to all of the planet parts in the same...
    19. Benevolent27

      New /system_chmod Command needed for Fog of War + new /sector_chmod options.

      With the new fog of war, it seems that we could use some new chmod settings. Here's a list of a few I think would be pertinent for a new "/system_chmod" command: + RevealFogOfWar - This makes the system visible to everyone from the start, no scanning needed. I can see admins wanting to make...
    20. Benevolent27

      A Scripter's Wishlist - For Future-Compatible Server Modding, creating Quests, Events, and More.

      So, I've spent a lot of time scripting and brainstorming for the LvD server, and I now have a quest engine up and running. Players can run a command, see their available quests for the day, and then start an instanced quest. I also have spontaneous events planned, random encounters with...