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      dis-integrators

      still playing around with the best pulsator array to maximize the projectile speed, but, so far, they seem to work unusually well (even imbuing the distintegrator torpedo with a nice spin effect) -- I\'ve been able to launch small torpedos about 2 km/30 secs. Granted, i turned down my space...
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      Sideways cockpits

      yeah, this bug has been killing my builds as well. however, i\'ve found that the bug behaves differently depending on the direction the cockpit block is facing. FACING FOWARDS: normal behavior FACING REARWARDS: ship reorients 180 degrees upon switching to rear-facing cockpit. ship will not...
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      What're You working on? [Closed]

      So far, it\'s the bottom face of my amphibious-assault \"battlecruiser\" (sorry, i just like the way that word sounds, heh). That is, it is configured for planetary siege, if you note the bottom armor plating, ventral midsize cannons (they\'re not ships :P), and 18-slot dropship/shuttle berths...
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      What're You working on? [Closed]

      I started this project a couple days ago... ah, what the heck, I\'ve already lost one novel to my mouse\'s side buttons and back/forward navigation. Just enjoy the pictures. :)
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      StarMade dev update: why spherical planets don't fit in a block world

      You can have a \"flattish\" building plane with a sphere. Make the radius large enough and the curvature of the outermost surface will approach 0 (though not actually reach 0). The sphere doesn\'t really even need to be that large at all to give the illusion of flatness, but at realistic...
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      StarMade dev update: why spherical planets don't fit in a block world

      Oh, but this is not minecraft - we have 45 degree slope blocks, which are super-powerful if you know what you\'re doing. If schema added a concave sloped corner block and 45-degree-tilt orientations of the generic slope block, you could essentially build all your buildings with flat floors and...
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      StarMade dev update: why spherical planets don't fit in a block world

      Wow! I\'m loving that sphere, sadly :( Thanks for putting together the proof of concept, Schema; I hope it wasn\'t too frustrating to set up. Is there no way to increase the diameter of the sphere to a point at which the block warping out at, say, 200 blocks from the center is much reduced (as...
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      Handheld weapon modular building/customisation (Other decorative items)

      Going to +1 your suggestion; I especially enjoyed your idea\'s progression into custom items such as furniture and decoration. It might even lend itself to a vibrant mod community in the future. In such a case, I could imagine modders tapping into the code to add new item type functionalities...
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      Let the players design the items! Weapons/Armors/Tools/Cybernetics, etc.

      If you actually stopped to read what I wrote (and you obviously didn\'t because I wrote in that there were *not* any other threads that discussed this), I am not asking for personal defense items. I am asking for a *in-game item creation tool* so that players can create their own. Please read...
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      Let the players design the items! Weapons/Armors/Tools/Cybernetics, etc.

      I was reading some excellent threads on this forum about organizing personal items and personal defense. However, when I thought about it a bit more, my mind drifted to a revolutionary system added in another game I'd been following. The core of the idea was that, instead of having a dedicated...
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      This game needs a concept similar to REDSTONE. User made contraptions.

      If circuitry (logic) is ever added, I really hope they make it far, far more compact than redstone. It would be a nice thing to include, but there would also be few things more frustrating that needing an 4x6x6 volume in addition to a 3x3 door space in order to make a simple sliding door open...
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      Planet S-X5YN4Z22 Beelzebub - Base Camp

      Hi Forum-goers, Here are a couple shots of a small outpost I constructed on an ice planet. Hope you all enjoy!
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      A57 Voidsys Hornet

      Hello forum-goers, This is my first upload to the screenshot thread. I have been building a small fleet of my own ships, which I shall attempt to feature little-by-little as I manage to take screenies of them. This first represents a heavy assault fighter that I built with medium-capacity...
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      Detachment

      You know, that second method you mentioned sounds (perhaps deceptively?) as if it could be quite easy to implement, actually. There is already a method of selecting bricks to accompany a central control brick \"AM cannons tied to WComputer,\" so adapting that for a detachment block would work...
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      Switch between docked ships with arrow keys

      Convenient, yes, but wouldn\'t that kill the immersion? That is, if you built a ship large enough to walk around in, wouldn\'t you want to have to hoof it from the core to your docked ship? If you didn\'t want to do that, then why build a battleship?
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      My list o' ideas

      #2 - You do realize that there is very little oxygen, nitrogen, carbonated, or any other potentially combustable gas in space (and what little there is is strewn about in massive gas clouds, nebulae, and between star systems in the interstellar space). Unless, of course, you have life support...
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      The over-suggested ideas thread.

      I am bumping this thread up because of the massive amount of later posts that are rehashing these not-so-new suggestions
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      Detachment

      If you\'re every looking for a surplus of grey and black hulls, see if you can find an abandoned space station and salvage as much as you can. You should be able to easily find tens of thousands of black and grey hulls there. That said, I\'m curious as to how you would suggest implementing the...
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      Sector control!

      Good idea - I think it falls under the AI simulation and world behavior. However, I would mention that the current system already has nearby hostile stations dispatching enemy fleets to neighboring players and factions. In all honesty, I don\'t think a sovereignty system is necessary, as...
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      pirate station loot is a bit op.

      @Benzilla - Watch your language and ad hominems, even when you make them in a joking manner. Many of us here don\'t take kindly to them, as the suggestion forum should hold itself to a higher standard (as devs may actually check it). Also, if you have nothing valuable to add, please don\'t...