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    1. asmageddon

      Suggestions v2

      Customizable color omniblocks are a brilliant idea. I imagine this would allow for building generic ships that various factions, guilds, etc. to, say, have all their players have their ships in black-red or blue-orange-yellow.
    2. asmageddon

      Planets are invisible for a while after you get close to them

      Thanks for your reply. I think that generating a new texture for already generated planets could be a nice touch since it'd make (bigger) structures visible from far away. As for my black-block workaround, I think it could be done if, before loading planet chunks, the server sent the client...
    3. asmageddon

      On the antimatter cannon.

      Well, I generally keep them all in one topic if they're related but have been told (on other forums) to generally try to make one topic per idea. If I'm not wrong, schema is the boss around here so it's really up to his preferences.
    4. asmageddon

      On the antimatter cannon.

      I also said "I'm all for sci-fi stuff like time or transluminal travel, structures or spaceships beyond what is physically possible, etc. but only when there are merits to it.", and space ships, reactors providing infinite energy, etc. all count as such. The weakest weapon being called an...
    5. asmageddon

      On the antimatter cannon.

      You know, this isn't even an argument. Since this is just a game, we should make acceleration work backwards, make the background green and all blocks purple. Instead of void the space should be filled with candies and the players should be triangles that shoot lasers when you try to move them...
    6. asmageddon

      On the antimatter cannon.

      Just wanted to point out that antimatter weapons are quite likely the most powerful weapons possible to create, being approximately 23,000 times more powerful than nuclear warheads(energy yield per kilogram) and that shooting a beam of antimatter and having it destroy as little as 1m³ of a...
    7. asmageddon

      Planets are invisible for a while after you get close to them

      It seem to take some time to load the chunks, before which the planets are completely invisible. My suggested workaround(before you get chunk loading to be efficient enough) is to use pitch-black chunks for where the planet is going to be (using simply a distance and height checks to see where...
    8. asmageddon

      Per-Pixel error

      > My too i'm this bug :S Oh god oh god oh god. Somebody save me.
    9. asmageddon

      Improvements to ship movement system

      Argh, I'm repeating the second time that I don't mean directional thrusters as in what you're thinking of. I merely mean something that adds to the ship rotation and non-forward movement speed regardless of placement or orientation.
    10. asmageddon

      Docking

      Personally I think that there should be at least three different docking blocks - one that only allows docking and keeps the ship motionless, one that allows rotation and one that allows moving forward/backward on it (with alignment being decided by shape) Normal one would require enough...
    11. asmageddon

      Improvements to ship movement system

      Only the keybindings are. You can't swap ctrl+mouse and q/e around or really bind roll control to anything other than mouse.
    12. asmageddon

      Missiles fired do not have velocity relative to the ship.

      That's not what this thread is about.
    13. asmageddon

      Missiles fired do not have velocity relative to the ship.

      It won't really offer any advantages to anyone because they will fly faster only if the one shooting them is going straight forward towards the enemy. And faster missiles won't be harder to dodge since homing will be less effective at such velocities. What it would fix is the ridiculousness of...
    14. asmageddon

      Some questions!

      Yeah, figured that out, but what I find truly regrettable is that you can't build a really small
    15. asmageddon

      Some questions!

      Speaking of shops, you should ensure that they at least have power and thruster blocks since their lack makes it kinda hard to do anything. Also, salvage should mine faster because right now it's faster to just get out of the ship and dig manually.
    16. asmageddon

      00.79 chasing missile bug

      Oh god, stop with this Java thing. If it was coded in Python then I could understand your concerns, but Java is not slow. it is in fact slower than C++, but it's not a difference that matters. And the processing power I was talking about is processing power of ingame CPUs.
    17. asmageddon

      Improvements to ship movement system

      Java is not a truly slow language like Python or PHP, and its performance is often comparable to C++ (well, it's obviously slower, but not by an order of magnitude). Another issue is garbage collection which might result in lag spikes (but srsly, it's not much of a problem unless you're...
    18. asmageddon

      Improvements to ship movement system

      Ah, it would appear I was misunderstood. While having to mind centre of gravity and having to design ships with thrusters positioned like they need to be in reality would indeed be cool, I agree that it would be a lot of pain in the ass to get around. What I meant was simply to have separate...
    19. asmageddon

      HEEEEEYY-OOO!!!!!

      Just wanted to say that you shouldn't post your email on the internet since spam bots will dig it :p
    20. asmageddon

      00.79 chasing missile bug

      Well, calculating trajectory relative to processing power of computers stopped being a problem like 30 years ago so I don't think that having to calculate anything would require the missiles to fly slower ^^