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    1. asmageddon

      Improvements to ship movement system

      I also agree! Now seriously what I wanted to say is: "It doesn't need to be broken to be improvable", but I'll instead add another suggestion, namely, add an auto-brake for preventing collisions with stuff since i just broke my ship by ramming it into a shop :p
    2. asmageddon

      Spawning outside of the ship in singleplayer

      Speaking of not being able to get onto a ship, I found it possible to mount core of an AI ship in singleplayer lol This could also be fixed since it's pretty comical when you can control movement to some extent, firing, but not rotation.
    3. asmageddon

      Add visual tips for controls.

      Thanks ;) Hope you made sure it takes into account possibly changed keybindings because I personally like to customize my controls.
    4. asmageddon

      Suggestions v2

      There's this thing called science that can tell me how stuff works. Black holes are matter so dense that it occupies a single infitely small point in space. The reason they are called black holes is because their mass creates an event horizon, that is, an area of gravity so strong that nothing...
    5. asmageddon

      Suggestions v2

      Still, if we're gonna have things based on reality, it'd be nice if they were at least similar. But yeah, I see your point regarding shields although I still cannot support the idea of having them automatically adapt to the ship shape (especially as that could get pretty ugly in some corner...
    6. asmageddon

      Repair System

      That's great to hear, but still, it'd be nice to have it labelled as "repair" and available outside of a shop.
    7. asmageddon

      Warp Module

      How is that an argument? You could just as well say "if you have blocks then you will have something like minecraft and this isn't minecraft so we will have spheres" As for why I'm against adding the ability for any ship to teleport anywhere, it's because: IMO it shouldn't be possible to...
    8. asmageddon

      Suggestions v2

      Sorry, but I am against most of the ideas. First off, black holes are not visible, second off, they are not wormholes and do not allow travel of any kind. If you want wormholes then make it wormholes or warp gates and not use black holes (since they don't work like this). As for suns, they are...
    9. asmageddon

      Warp Module

      Personally I think that ships themselves shouldn't have such an ability. IMO it should be implemented as warp gates buildable on planets or space stations. If you want to place a requirement of sorts on the player, you can make it disable shields for a short while or drain all of ship power when...
    10. asmageddon

      Improvements to ship movement system

      First a recap of how the current system works: WASD changes horizontal velocity of the ship on a plane. Q and E change the vertical velocity in regard to said plane. Mouse rotates the ship on two axes, with ctrl you can rotate it on the third Shift brakes To move, ship...
    11. asmageddon

      Missiles fired do not have velocity relative to the ship.

      So if i'm flying at 50 [units] per second forward and fire missiles, they will move slower than the ship. I believe this should be corrected as it leads to extremely counterintuitive behavior.
    12. asmageddon

      Spawning outside of the ship in singleplayer

      Often when I exit the game and load it again, I spawn outside the ship. Sometimes it's 20m next to it, sometimes it's 100m and sometimes it's 1000m+. I believe that the player should spawn controlling the ship if he quit game while being in the core or other module.
    13. asmageddon

      Add visual tips for controls.

      I started playing StarMade yesterday, and it took me a lot of time to even figure out the basic controls. WSAD for movement and mouse for rotating the view are pretty obvious and so is opening inventory/shop menu (tips on top of screen), but it's hard to figure out how to enter a ship. What I...
    14. asmageddon

      Repair System

      Add a "save" button to the edit mode, which saves current state as blueprint for the ship. If you buy a ship, what you bought is saved as blueprint. To repair the ship you either need at least one repair bot module or to use a repair service offered by space stations, shops or other players...