00.79 chasing missile bug

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    Chasing missiles fire slower if they are locked on to a target as opposed to being fire without a lock. I'm not sure if that's intentional or not but it seemed like a bug to me so I thought I should report it.
    http://www.youtube.com/watch?v=rN2ljz_RNkA&feature=player_embedded
     
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    I would assume that is because either:

    1. There is actual calculations going on, slowing it down OR

    2. It just appears that way because of turning
     
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    Well, calculating trajectory relative to processing power of computers stopped being a problem like 30 years ago so I don't think that having to calculate anything would require the missiles to fly slower ^^
     
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    Yes, but this is java we're talking about, not the computers processing power. That's the same reason that explosions take a while to be calculated, but if it were in a language like C++ it would go just as fast as the computer could handle.
     
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    Oh god, stop with this Java thing. If it was coded in Python then I could understand your concerns, but Java is not slow. it is in fact slower than C++, but it's not a difference that matters.
    And the processing power I was talking about is processing power of ingame CPUs.