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    1. spaceEngineer

      The worst bugs

      Hello all this isn't really going to be a suggestion but rather a collection of them. I want to put together a list of the bugs currently in the game that are happening to the most people to the most degree. This way the devs know which bugs need fixing first from a players standpoint. To be...
    2. spaceEngineer

      simple suggestion for the map

      Pretty simple idea for a simple annoyance. On the map the options for what to display should either be persistant meaning their values stay the same when logging back into a server. Or at the very least make the default for "faction territory" to be off. I don't see much use for it normally...
    3. spaceEngineer

      the future of jump drives?

      Are jump drives possibly going to be looked at/changed in the future? I noticed looking up the jump drive suggestions on the forum they don't seem to get much attention. There doesnt seem to be any in the frequent suggestions thread as well. Anyone have some insite?
    4. spaceEngineer

      decorative block color control

      Currently decorative blocks are somewhat limited in terms of color you’ve got server blocks graphs personal computers with two colors (correct me if I am wrong there). However the problem is that adding all different colors for each block would take a big chunk out of available block ID's so...
    5. spaceEngineer

      Aux power logic enabled

      Here is a very simple suggestion. aux power should be logic accessible. When the sensor update came out recently my first idea was to go set aux power to turn on below 75% power. Everthing worked beautifully besides activating the aux blocks themselves. One could argue that balance could be a...
    6. spaceEngineer

      lock-on/precision computer and modules

      So currently the only way to get lock on missiles is through either pulse or beam slave. Here is the problem I see one module from either of these creates a fully lock on missile with the same turn radius/lock time (I think). As well as plain missiles and missile + cannon can't be locked on...