Search results

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      Blueprint compatibility after Universe update

      This question is really only one Schine can answer, but, seeing as there isn't anywhere else to post this... Anyone know what impact the Universe update will have on old blueprints? I'm wondering if I should bother with elaborate designs if they won't work in the new universe. Hopefully the...
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      Switch to OpenJDK, Oracle Java will be pay-only in 2019

      Just in case you folks didn't know, Oracle will stop making updates available for free in 2019. If you still wish to use Java at home, or for business, or for developing awesome games like StarMade, you have two options: Pay oracle money, or switch to OpenJava (OpenJDK.OpenJRE) Oracle now...
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      Avoid Oracle lawsuits: Develop against OpenJDK

      There are a number of components that ship with Oracle JavaJDK SE release which require a paid license to use. It is VERY easy to install these without reading the fine print, which can open software developers up to potential lawsuits. Google switched to using OpenJDK in its ADK package years...
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      Lag fix: Soft docking when near a body (i.e. "landing" mechanic without rails)

      Rails are great when you have them, but, some entities in the game you may want to land on, but don't have rails dock with. This is especially true of landing on a planet where there is gravity. The effect of gravity can cause a ship to bounce around on the surface after exiting, like the...
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      Pirate spawn fix: Make them "afraid" of trade stations and planets

      According the the game docs, pirates aren't supposed to attack near trade stations, yet they do, an will continue to pursue you even if you're behind the station glass. I, and others that I have introduced to the game, have found pirates attacking new pirate right at the spawn station before...
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      Control mothership from docked ship, hide some docked entities

      Control mothership from docked ship The idea behind this is to have a docked cockpit that you can then undock and use as a shuttle for landing on planets... or potentially use as an escape pod. The idea about how this would work is that you would have to connect the mothership core to the...
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      Power 2.0: Factories charge progress indicator, and self-powering

      EDIT: Looks like the factories powered off the power 2.0 system are bugged in 200.123 a this time... EDIT 2: Well geez... turns out asteroids generate a small amount of power like ships cores do... no need for a power beam anymore! Awesome! This is specific to the new power system, which is...
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      Steam controller game crash

      Is anyone else having issues with instability with the game when the steam controller is turned on? A number of different errors occur (array size zero, out of memory, and sometimes the game loads, but none of the textures block do). When the stream controller is off, everything is fine. This...
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      Radios + Display

      This shares a little similarity to Read by Council - Voice/Text Radios except you have to get out of your ship core to use it in most cases. Add a radio block attached to displays. I suppose the sensor computer (since it has an antenna) could double as a radio. The radio is two way. So it would...
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      Displays connected to Rail/Rail docker to send commands to/from docked entities & beamed logic block

      Wireless logic is nice, but the logic only works between two connected wireless blocks. When a ship undocks, those the wireless connection persist. The ship couldn't use that similar wireless signal on a new station without linking the wireless modules. Displays connected via dockers...
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      Scanner Computer activation via logic

      Currently scanners can only be activated when inside of a ship core from the quick bar. Even hitting "R" on the scanner computer does nothing (yet the scanner will still soak up energy when charging). Have you ever heard of a space station in any sci-fi universe that doesn't have sensors of some...
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      Per-entity control of logic pipes via advanced build options

      It's great we can disable logic pipes... but some structures are designed with the intent that logic pipes should be disabled from view. Currently disabling of logic pipes is global through the graphics menu. Lets allow BP designers to select whether to display logic pipes should be displayed...
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      Integreity block: the anti-salvage, anti-warhead block

      We have a counter against jump drives (which I'm not too happy about), but no counter against warheads. The idea here is to add a block that acts to prevent warheads from breaking or damaging a structure. Also, placing these would prevent salvaging of an entity, like an asteroid, planet, or...
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      Add [scrollAdd] to display block

      The [add] to display block is awesome.. but it lacks the ability to add text and scroll it. So here's the idea: [scrollAdd] would add text to the last line of the display and pop off the first line. This way, any number of messages could be pushed out to a display block and watch. So ship...
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      Make power and heal beams part of the suit, use different beam colors

      Lets make some equipment part of the suit. Already the suit has a built-in salvage beam, lets also make the heal and and power beams part of the suit, and map the a beam/weapon slot, and map these to it's own action part slots. The "=" key could be mapped to this slot, and hitting the "="...
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      Launcher fix: Fix/Validate settings.cfg before launching

      Ran into this issue when setting up a new system for a cousin of mine. I kept getting a "Resource Exception: data/./textures/block" on a fresh install. The culprit? StarMade/settings.cfg: G_TEXTURE_PACK_RESOLUTION = 128 G_TEXTURE_PACK = Pixel The Pixel pack only has 64 bit textures (and is a...
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      Read by Council Server chat message change for better filtering/processing (Warning:coder geek content)

      I'm working on a script for Linux that monitors chat messages. The only issue is that, if a player types square brackets into chat, they are passed through un-escaped which is problematic for reliable processing: [CHANNELROUTER] RECEIVED MESSAGE ON Server(0)...
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      StarMade.jar options, bind to IP address

      Is there an option to tell StarMade.jar which IP address(es) to bind to? I see you can set the port by using "-port:some-number" but I was wondering if there was a way to set a specific IP addresses (one IPv4 and IPv6 to be specific). Since this server is being used for more than just games...
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      Planned Expansion on Fleet mechanics for single ships: autopilot, station auto-docking

      Hurray for fleets! Now that we have a few new game mechanics, how about we expand these to include more options for stations and lone ships? Fleet Move mechanic expanded into autopilot for ships: Add the ability for a players command their ship to fly to a new waypoint, just like fleet ships...
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      Read by Schine Prevent salvaging on any entity that has sheild regeneration

      Based on the feedback from https://starmadedock.net/threads/integrety-module-stops-salvaging-even-when-normally-would-be-allowed.22702/#post-258401 I've made this post. Currently, regardless if an asteroid or planet plate entity is fractioned, it is still possible to salvage that entity. This...