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    1. X

      Read by Council Too Many Artificial Numbers

      I see we are going nowhere with this. I have no problem accepting another ones point of view but you seem to lack a fundamental grasp of rationale in order to form one. I am a bit too tired of having such unnecessarily awkward discussion about such rudimentary things that should not even require...
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      Read by Council Too Many Artificial Numbers

      Ah, I see you just were not aware of the 2.5 cap. Lost faith in humanity for a second there. For the second part, why I would want such a ship is of no relevance to the issue, which is that there is an artificial cap to a system where none is needed, since the T/M ratio - being a ratio -...
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      Read by Council Too Many Artificial Numbers

      What kind of retort is this ? Why wouldnt I care ? Why wouldnt I want some kind of sense behind the mechanics in the game ? I am quite baffled. I do not think of myself as being very good at math or physics in general but it appears that the understanding of those topics I am taking for...
    4. X

      Read by Council Too Many Artificial Numbers

      There is no arguing about a correlation between shipspeed and collision detection of course, the T/M factor of 2.5 is not what the server maxspeed hinges upon though. The factor of 2.5 simply defines at what point a ship can reach the server preset maxspeed. Removing this factor entirely would...
    5. X

      Read by Council Too Many Artificial Numbers

      As the title suggest, I feel there are too many artificial values in the game that should be replaced by self-explanatory ingame mechanics instead. Why do shields stop being shared at a certain threshold ( 25% / 50% ) instead of depending on a reasonable correlation between e.g. shield cap...
    6. X

      Read by Council Adv Buildmode Enhancements

      The code is already in the game. Defining and recognizing xyz coordinates and their corresponding blocks is in the game. Setting planes, unsurprisingly as a result since it is the same thing in essence, is in the game. A block coordinate translation is a task so easy you could do it by hand...
    7. X

      Read by Council Adv Buildmode Enhancements

      I want to add to my suggestion that point 1. selecting and moving parts could be implemented my moving blocks defined by setting a plane, much like symmetry planes are done now. The first method would be the already mentioned x y z volume select method that is currently used for building and...
    8. X

      Read by Council AstroTech Beams - Repair using a blueprint

      I really like the thought of zooming around a big ship in a little repair vessel. As long as the repairing appears locally, this is already enough of a compromise compared to shipyard repair. Just make sure those green healing "damage" numbers stop popping up when repairing a fully healed block...
    9. X

      Read by Council Adv Buildmode Enhancements

      Oh my, that escalated quickly :D I guess we both made our points. I still dont see any problems with implementing optional, helpful features for those who want to use them. I sure as hell also do not agree that "it should take a certain level of skill to make something look good" when the...
    10. X

      Read by Council Adv Buildmode Enhancements

      You were in a bit of a hurry when reading my post, werent you ? ;) I am talking about the ability to select portions of your structure by defining x y z volumes and then instead of clicking copy, deleting the specifyed volume and then pasting it in again e.g. one block to the side, you would...
    11. X

      Read by Council Adv Buildmode Enhancements

      Although the "similar threads" shown upon creating did not yield any results, I can imagine this got suggested before already. Forgive me if that turns out to be the case but I simply feel this is of utmost importance. Advanced Buildmode should let you: 1. Select and move parts of your...
    12. X

      Damage calculation

      Can somebody tell me the current formular to calculate damage while factoring in armour mitigation and armour HP ? Everytime I test different damage values I am somewhat surprised when I see the damage numbers popping up. For example, right now I am using a 2000 dmg cannon, no slaves. Shooting...
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      What do u think about SM direction

      I am a bit afraid that online survival gameplay will suffer from this. What if a clan just mass produces attack drones and sends fleet after fleet to homebases all around the galaxy without any effort whatsoever ? I am confident that the dev team knows what they are doing but still I have to...
    14. X

      Physical block connections

      Thank you for that digression but just to clarify, this is not a suggestion, as can be told by the first and last line of my post "I want to hear your opinion ..." and "Is this bothering anyone ? Should there be made efforts to enforce physical block connections ?". I wont rule out the...
    15. X

      Physical block connections

      I want to hear your opinion about physical block connections. For one, the lack of any physical block connection needed allows for the construction of some fancy things like floating "drones" or other decorational parts around a ship. On the other hand though, it also allows for turrets to be...
    16. X

      "Homebase" Invulnerability - For Ships ?

      Greetings fellas, with great pleasure I am following the development of all the new mechanics and additions to the game. The one thing I find quite sad though the game doesnt allow me to do yet ( in multiplayer ) is playing without a homebase or planet. The thought of just flying through...
    17. X

      I'm new to the game. How do weapon systems work?

      And hi to the forum. Just recognized your name :D
    18. X

      How to force a "refresh" of the ship "structure menu"?

      Spam T until the numbers dont change anymore. I generally press T at least 3 times out of automatism when I want to check the stats.
    19. X

      Read by Schine Enable Shop module on ships

      I can imagine it is not allowed currently because a shop-block could act as an infinite storage. When the new cargo system is introduced though and cargo takes up actual physical space inside your ship, I dont see why ships shouldnt be able to trade.
    20. X

      EMP, Alpha Damage vs. DPS, and Negative Power

      This is exactly what makes for the fundamental difference here. Onehit killing gets more difficult the bigger the targets get, which is how it is supposed to be. The simple fact that actually destroying blocks off of an enemy ship serves as a more difficult task because of the sheer area your...