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    1. X

      EMP, Alpha Damage vs. DPS, and Negative Power

      So what would happen if an EMP hit caused to end up with -10000% power drifting in space ?
    2. X

      EMP, Alpha Damage vs. DPS, and Negative Power

      I do not really see a reason why an EMP weapon should be so powerful, even with a reboot required at 0 power. Shields and hull are there for a reason. Now if everyone could just aim a massive EMP deathcube alphaweapon at me and force me into a 30 sec or more reboot with every shot, whats the...
    3. X

      EMP, Alpha Damage vs. DPS, and Negative Power

      I think immediately disabling a ship with EMP, rendering all its weapons and thrusters useless in an instant should not be in the game at all. If a capital ship fired an EMP weapon at a fighter, fine, the effects should be severe but being able to deal a practically infinite amount of EMP damage...
    4. X

      AP turret

      I never had the chance to use one in a live game but if we are talking about turrets placed inside ship interiors, i would probably go for beam+pulse to have a turret with minimals size and instagib potential. Not sure how much damage per tick a 1 block beam + 1 block pulse turret would do but I...
    5. X

      Timeline for a competative patch?

      I really like this thread, I can completely relate to this. We have so, so many features in the game already to build big, nice, versatile ships but way too little incentive to actually leave our bases and use them. IMO the most important things that need to be done in order for Starmade to...
    6. X

      Zoom In

      I just want to bump this. Cameras placed on your ship should appear in the T-menu so you can drag them into your hotbar. If selected in the hotbar and actived, zoomlevels should cycle through 1x -> 5x -> 10x -> 1x -> ... etc.
    7. X

      Implemented A way to prevent jump drives?

      How about adding a little light with a ring around it on the little scan information window when targeting a ship. Lights showing the jumpcharge rate under the influence of all affecting inhibitors: white = Target is currently not affected by any inhibitors blue = At least one jumpdrive can...
    8. X

      Implemented A way to prevent jump drives?

      Do you actually have any indication whether you are draining the enemy jump drive or not ? If not you should probably see the jump charge % when targeting a ship, much like we see shields currently.
    9. X

      Improved serverlist

      Well, the whole point behind the suggestion is to see the server settings in the MP serverlist without the need to join every single one of them and physically checking all the relevant stats by hand :)
    10. X

      Improved serverlist

      I just tested this in regards of weapon speed and it is not the case. I logged into a server where maxspeed for ships is 200 m/s without overdrive and a cannon computer + 1 barrel is listed in T-menu with 2000 m/s and 10000 range. In order to test if the numbers are just not displayed correctly...
    11. X

      Improved serverlist

      Are you completely sure on that ? I am quite sure I can remember both cases, servers that had increased sector size + topspeed WITHOUT showing any different weapon stats in the T-menu as well as servers that DID show different stats in the T-menu proportional to the changes made to sector size +...
    12. X

      Improved serverlist

      One thing that bugs me is the inability to see server settings and therefore the need to join and test everything yourself. The most common differences between servers may be sector size and topspeed, which can be checked immediately as you enter a server. Other settings like mining bonus...
    13. X

      Suiciding Penalty

      I see. It appears player clipping is not stable enough ( yet ) to allow for giving up its suicide function in form of a last-resort-unstuck-button. Thanks for the input everyone.
    14. X

      Suiciding Penalty

      I am beginning to think that my experiences with looting may have been custom server settings on the servers I played. From what I have experienced, when I kill somebody I get a portion of his credits immediately transfered to my inventory. When somebody suicides, he will lose a portion of his...
    15. X

      Suiciding Penalty

      Thats indeed a valid point, allthough I could always get my self out by sitting on something close, placing a core and entering it etc. How about enabling the unstuck command with upkey permanently with an x second cooldown ? The main thing I would like to see disappear is the fact that...
    16. X

      Suiciding Penalty

      If you spawn in a factioned structure and hit the suicide button, you will spawn there again. Not helping at all. Could you maybe be a bit more elaborative ?
    17. X

      Suiciding Penalty

      The intention of the suicide button is clear to me, however it is also clear to me that the suicide button can be used to avoid instances in the game that you should be confronted with intentionally. Can you provide a situation where "you get stuck in a place where you cannot get out" that...
    18. X

      Suiciding Penalty

      If you are stuck in something you use - upkey to unstuck - "o" to sit on a nearby block then "unsit" to move freely again - mining yourself out of where you are trapped Additionally, even if those would not work and you really had to suicide, the penalty is already there, I am not suggesting to...
    19. X

      Suiciding Penalty

      If you put somebody in a difficult situation, i. e. you capture somebody inside your ship or putting up a fight they likely will lose, I noticed quite some situations where people immediately suicide, taking away all possible interaction that could have happened with this player. What you will...
    20. X

      get rid of the grid

      Well, Hull blocks and Andvanced armour are tiled intentionally. Does the problem also occur with standard armour ?