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      Another year, another update?

      Thanks Andy. I played a bit since the rails, but things rapidly changed after that. I used them, downloaded several ships, and trolled around in general, but I n ever really dove in since before then. By chance, is Skylord Luke still active?
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      Another year, another update?

      That's not so bad. What struck me from the get go was that this game promised to be like a Star Citizen lite in a minecraft voxel fashion. Huge, or even large, bustling stations rather than just desolation and emptiness as it feels on large minecraft maps.
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      Another year, another update?

      I'm still holding on to a dream of the perfect game. Expandable, procedural, and playable on older devices. Multiplayer, with openness to economics, warfare, and diplomacy. As of today, I will have a new PC. I had the same Toshiba laptop from 2011-2017 when it met my cat, and consequently, the...
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      Templates on Building Hotbar

      Agreed, but I would add that it may function differently in creative and in survival Mode. I would like to think if you have the creative mode open, then it would be enabled easily. If you were in survival, not having all of the elements of a certain template open should then show some sort of...
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      Templates on Building Hotbar

      To flesh this idea out: A tab within the Inventory, next to cargo, or Creative that has the word "Templates". Similar to how clicking the Creative tab loads up a seperate hotbar, clicking the Templates tab should load up a blank hotbar. The Templates inventory page would allow you to drag down...
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      These are not the planets you are looking for (makes hand motion)

      Not a very sightly thing, but great concept. I liked your stationary planet flattener that you had. I wish I could explore your planet base.
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      Templates on Building Hotbar

      Is it a feature I am missing, or is it possible to load several Templates unto a hotbar and then select them quickly without having to *unclick* Paste *click* load template, scroll through with no sorting options *load* and repeat? Maybe also have a 'template inventory' with a thumbnail image...
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      These are not the planets you are looking for (makes hand motion)

      Hey Whammy, What is that flat nosed monstrosity you have flying around? Large Rectangular prism type.
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      Selecting the Ideal System for a Faction Base

      I've had the game for 2 years but still don't really understand factories and refineries. Or Logic at all. It would be really user friendly if there was a 'tutorial ship' or server or something set up that had various missions to complete. Especially so if you started planet side, or maybe in a...
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      Selecting the Ideal System for a Faction Base

      Hi all! Where would you point a noob for selecting an 'ideal' system to start a faction on survival, or multiplayer? Given the current unreliability of planets, my assumption is that 'many asteroid belts' and 'away from other factions' would play into it. Because of this, and because I have a...
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      Thoughts on sector size?

      I play with a 10km sector size but I have a nearly decade old laptop. nvidia 310m FTW! Aso, because it sucks so bad, I usually try to find a cluster of 2-3 stars on the fringe of the galaxy, and set up in a void sector near there.
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      (A) way to control turrets without brainkilling

      I need a better tutorial on turret design, honestly. But just because turrets are on the top and bottom doesn't mean they have to be at the front of the ship. Or the back.
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      (A) way to control turrets without brainkilling

      I most certainly agree that different turret banks should be able to acquire seperate targets, perhaps function as 'fleets' but docked to a ship? This functionality would also work with 'squadrons'. Maybe it is planned for capital ships? Given the functionality currently allowed, I think it may...
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      (A) way to control turrets without brainkilling

      Couldn't you theoretically roll your ship 90 degrees? To a degree, I feel like spaceflight should account for 'knowing your ship', and designing individual turrets to target missiles, vs selected targets, etc.. Ship design and ship piloting go hand in hand. Roll the ship 90 degrees and go...
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      Introducing The United Star Axis

      I love following your stuff. I settled on a GTX 1070. Got it on Cyber Monday for about 320 bucks. When I finally get up and running, I'd like to join the ranks of those vying for smaller scale, anti-gigantism in their ships. Hurah!
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      These are not the planets you are looking for (makes hand motion)

      With larger plates, you could almost simulate NPC combat with small drones/power armor that lack much flight ability to maneuver around. Someone had a thread with 1000 plate diameter (900 I think) for frozen planets, lots of awesome canyons and things with it. It would make SM almost like a...
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      These are not the planets you are looking for (makes hand motion)

      I believe better planets (larger, to some degree, maybe 'Spore' sized?) would change the way the game is played for many. I would imagine most players would spend much more time on planets than in space, exploring, crafting, building. It would made the galaxy vastly larger. Because I have a...
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      'In Atmosphere' Vessels

      A recent thread discussing ground Units prompted many to share images of drop ships and planetary scaled entities. My question is this: Have players crafted aircraft that lack the capability of space flight (can't escape gravity), but would otherwise fly around in the atmosphere of a planet...
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      Strategy Treatment: Disposable Defense

      I've been waiting in the wings since summer to jump back on, and before that, it had been a year or so. It seems to be that ships are essentially a means by which to move guns around space. I'm sure there is a formula one could create for the optimum cost and mass going into a ship and the...
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      Squadrons

      Is it currently a capability to 'tier' fleets? A few fighters> Fleet 1 Fleet 1, 2 and 3 (all identical) assigned to Carrier ship Carrier ship and escort friggates > Fleet 4. Moving fleet 4 moves the carrier and its escorts, and giving orders to fleet 1-3 sends out those fleets, undocking...