Right now its seems that AI-Turret's (mostly cannon) can only hit big and slow-moving ships no matter what value is entered for the AI's accuracy. This is occurs because of the AI's inability to lead the target. Increasing the AI's accuracy inside the server.cfg does not seem to increase the...
I am a bit surprised that nobody mentioned this before.
As it stands, the 10% increase in energy usage for every output seems to be a relic of the past.
It was introduced when core-drilling was still a thing and a 10.000 damage cannon shot could only
remove a single block. Waffle-cannons where...
Sometime you need to pinpoint to what part/turret of your ship you want to teleport. In Sandbox-Mode this poses no problem since you can just teleport everywhere with Tab + F8.
In Survival/MP on the other hand, your only option is to hope for the "next/previous docking ship" method to work...
While testing with a lot of small torpedoes i created quite the debris field around the impact, not to mention the still functioning ones that drifted aimless into space.
Therefore i suggest that Warheads (C) can be connected to a ships core (V) to circumvent this problem. After an impact that...
Fixed weapon systems that can only be aimed with the ships movement could help to improve the viability of fighters and would promote the construction of highly effective but limited capital class weapon systems.
While agile, fighters would barely feel a difference in using this new option over...
To further speed up the building process I suggest a feature similar to the Photoshop Eyedropper Tool. It let's you select an already placed block, in order to keep building with this kind of block, but without removing the already placed one. To make this as easy as possible, the maximum amount...
Like the title already suggests. For many blocks, highlighting works just fine, for others it won't do. I wanted to use glass, but was not abled to find it based on the highlight search.
I recommend using an second indicator, maybe highlight the background around the needed block, since it is...
With my suggestion it would be possible to limit the blocks available. With this option in place, you could create themed palettes based on the project you are working on. If you are working on a line of red-black ships for example, you could decide to include only red and black hulls, crystals...
Just a quick suggestion that might not concern many of you.
I like to switch around Weapon-Master/Slave and Support-Computers using the "T" Menu.
What i dont like is the fact that computers dont keep their assigned color while switched to slave and back to master.
I would like to suggest that...
Since i already shared some of my Ships in the Community Content Section i figured it is time for my Shipyard to open its gates.
For now Hyundine Shipworks focus lies on small Fighters, Stealth-Crafts and medium Battleships (I also build my favorite little Fighter the Starfury from Babylon 5)...
Allow Rail Docker- and Turret Rotator Blocks to clip into each other and adjacent blocks to allow more compact PD-Designs.
This behaviour would mimic round turret-joints and would still prevent awkward turret angles and also limit FOF.
Just a quick suggestion regarding the usual "I need to get there... better hop into a core to save some time".
I would love to see some diversity in personal-short-range-transportation.
What about allowing players to save a very small (for example 10 Mass) Blueprint which can be spawned via...
Here is my entry for Day 6:
External-Reactor/Shield-Recharger
I build this for my Modular-Ship. The output for the support-beams can be set to either side or split to both sides.
Power-Recharge: should be close to 100.000 Power.
Shield-Recharge: 2100 Shields every activation cycle.
Even after the latest updates and changes concerning punch through and piercing, they still feel not different enough to keep them both. One is usually used for the main effect (punch through), the other one is primarily used to boost hull (piercing).
My idea would keep the old unlimited...
I posted this before in another thread but it was a bit out of context in there:
What about using an approach that is already implemented to change the color of the projectile/beam fired from a weaponcomputer?
In this scenario you would select an aesthetics cube (light, crystal etc.) and...
With this suggestion the capacity of Storage Blocks would be dependent on how many Cargo Modules are connected to a Storage Block. The system would work like Weapon Computer/Module configurations.
Things would indeed become a bit more complicated. But this change would make it possible to have...
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