System to change the appearance of a Module Block to that of an Aesthetics Block

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    I posted this before in another thread but it was a bit out of context in there:

    What about using an approach that is already implemented to change the color of the projectile/beam fired from a weaponcomputer?

    In this scenario you would select an aesthetics cube (light, crystal etc.) and connect it to a weapon module or thruster cube to change the appearance (skin/light emitting) of the module to this of the aesthetics cube.
    This would minimize the need to have blocks without function build into a ship.

    To make it less confusing while building, a buildmode-function would be needed to show the original cube design.