Warhead-Torpedoes that disapear after impact

    Joined
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    While testing with a lot of small torpedoes i created quite the debris field around the impact, not to mention the still functioning ones that drifted aimless into space.

    Therefore i suggest that Warheads (C) can be connected to a ships core (V) to circumvent this problem. After an impact that triggers the Warhead, the linked entity would be deleted to avoid debris and ultimately lag.
     
    Joined
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    This would be nice, however I think it should be overheating instead of deleted to prevent self destruct buttons on titans(to some extent) and maybe only work if the ship is below a certain mass