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    1. Zerefette

      A change for the master/slave system for weapons

      Hi, it's me suggesting cataclysmic changes again. So in one of the latest news it was said that the master/slave system needed no changes cause there's nothing wrong with it, while this is ok I think, what if it was more? Remove all weapon computers and just use a single weapon computer for...
    2. Zerefette

      I know that you had problems with external shielding but please hear me out.

      Instead asking for bubble shields I'm requesting a block that has no structural points, no armor points, maybe low weight if necessary, has no textures but lights up when it receives hits and displays the shield animation when it's hit. It can be hit until shields get to 5-10% and then it turns...
    3. Zerefette

      An extension to the new shields

      Oh hi, so how are you holding up, cause I'm a potato, wishing for some sort of solid energy barrier around our ships, and recently I've noticed this. While it looks like a bubble shield it is not and who frequents the forum a little knows but this is not the point of this post. What if we...
    4. Zerefette

      Players and/vs Systems

      Hello everyone today I throw my opinion on things like how players work on systems and how they deal with them. Let's start with images because I like visual comunication. Note: I'm making arguments considering the new power system, and don't hardly assume all the cubes I use to represent...
    5. Zerefette

      Shields change.

      Hello everyone, this is something I'm not even sure of, we all know how thrusters work with their configuration part so I thought, what if this was appliead to shields? Here's an example. This way we can reduce the quantity of shield blocks to 1 and perhaps tie them with the chamber systems.
    6. Zerefette

      Navigation update for entity list

      This is hell. We need subcatergories for entities to easily categorize and target entities. A solution could be this one: .>ship .>ship .<ship .\\\\\\<docked entities .\\\\\\\\\\\\-Escape Pod .\\\\\\>turrets .\\\\\\\\\\\\>Turret1 .\\\\\\\\\\\\>Turret2 .>ship Organize the navigation with menus...
    7. Zerefette

      New faction permission module and Public permission module function

      If those blocks are sticked next to the core or the faction block the ship becomes pilotable but not editable by lower ranks or unfactioned people.
    8. Zerefette

      Forcefield color

      Instead of having forcefields of different color and textures why don't we have them like they are now but if linked to a light emitting block they change color but keep the pattern? As an example a forcefield linked to a beacon will be glowy as thrusters, and there could be a feature added to...
    9. Zerefette

      Sorry Schema but... Traders still lose pieces.

      Brierie's full of turrets pieces, I don't know how to replicate that bug.
    10. Zerefette

      Any Beam with Missile slave change.

      Hello, every time I see any laser with a missile slave it looks silly and actually does anyone use it after a few tries? I think no. This is what happens at the moment, depending on the amount of the slaved system the number of beams increases up to 9(IIRC) and they have a fixed direction but...
    11. Zerefette

      My issue with rails.

      Usually people have problems with entities detatching due to destruction/collision/etc... and some argue about the mss enhancers and I find unrealistic that when someone makes a contruct that includes big doors or turrets has only 1 rotational point so I thought, what if we could do this. Or...
    12. Zerefette

      Extend the new textures to lights.

      I thought it'd be cool if we could make this. Look like this. But of course with a larger border. It's not perfect because I used paint to do it but I hope you get the idea.
    13. Zerefette

      Perfect moment for Solar Sails

      This could add diversity to the game and seems the perfect moment for it. A way to move or to provide power without having to generate much heat, they work only in star systems or near a ship that can generate a power field for them to operate in void regions too, the only requirement is that...
    14. Zerefette

      Throwing concepts on power concepts!

      Hello I just wanted to express some concepts to add with the possible new power system. The possibilities are endless, we could redirect heat with valves for specialized systems. Have exhaust valves to rapidly cool the the reactor but have it deactivate for some time and maybe standing in...
    15. Zerefette

      Console deco block additional function

      What if it could act as a activation block or send a logic on to it? It could be a way to not have these exposed.
    16. Zerefette

      Suggested Turrect control console

      Have you ever found annoying the fact that accessing a turret to use it is annoying? Trying to get to the barrel core often can expose to fire or be somewhat difficult and imprecise if switching through cores. Turret control console can let you access a turret by operating it, it'd be as if you...
    17. Zerefette

      Read by Council Abduction Systems

      Will be useful with the release of fauna/flora and can be used to abduct players and npcs. Can only be installed on turrets and requires a room on the main entity, defined in the Abduction containment computer, for targets to be stored in. The system has 2 computers, one is the beam component...
    18. Zerefette

      Read by Council NEW Entity Structure Command, Turn all lights on/off

      As title says but let it be selective also to docked entities or just the main thing. Bcoz when u wanna go stealth thingz.
    19. Zerefette

      Read by Schine Mining Fleet Changes

      Why do drones harvest one asteroid at time? Shouldn't we have a way to choose how they operate if to focus or not on one or multiple targets?
    20. Zerefette

      In Developement Carrier Recall Suggestion

      Can we have them slown down and readjust the trajectory when approaching to dock point? because drones just crash at full speed on the ship.