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    1. T

      Since 199.646 Open GL crash on a Mac

      You should report this to Phabricator. Developers may read this, and who knows, maybe report this themselves but if it is not reported it will get ignored. (I'm guessing) EDIT: top bar "Bugs" to report
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      Suggestions

      I've been thinking of something like this also. You could have multiple repositories. This way if one dies there is no problem, but it adds so much complexity that I don't see the Shine-team working on a project like that. Maybe it is possible to shift that work to the community though (if there...
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      Suggestions

      It seems like we don't share the same opinion... It's just the game connecting to a server that already exists. It's not even one long session throughout the whole game. When you want to list BPs, download the BPs or maybe even upload them is when a session runs until that one request finished...
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      Suggestions

      Why would this be beyond the scope? Being able to share BPs in-game is just simple UX. All you can say is that it requires an account, but you don't need to force people to make one. As for the other items the OP mentioned don't really look like they're beyond the scope either. This is all up...
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      Suggestions

      I meant BPs from starmadedock. EDIT: From starmadedock.net. Not from my own server.
    6. T

      Suggestions

      Sharing blueprints in-game is an addition that in my opinion makes the game way more fun. I play this game almost exclusively with people I know in real-life and we have one rule. Once the game is running you don't shut it down. I noticed if that rule is not there everyone is always playing...
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      In depth mechanics for total stealth overhaul

      It makes sense that an entity would have it's own signature/footprint. Not that this would be determined by size or mass, but rather by systems, or if you want to make it more convoluted than it really has to be, hull or hull types. It makes sense that a ship with a lot of systems would be...
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      Client-side texture for ships

      It's a nice idea even though I personally wouldn't bother using this. The biggest problem however (ignoring implementation) is, as with anything that happens client-side, it adds a potential way to use it as a cheat. If texturing and presumably lighting would be "unlocked" you could potentially...
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      Bug Loading screen keeps crashing at 30%...

      I had the same issues before on Intel Graphics. I think it loads graphical objects at 30%. Did you report it? Devs normally don't read this and if they do they would forget about it anyway (as long as it is not reported).
    10. T

      FPS problems

      That should run... :p First check that your dedicated GPU is actually running (if you want to be 100% sure it's not your laptop, launch another game). Than you can check GPU utilization, but I'm guessing it's not going to be high. Next I would simply check a completely fresh installation (in a...
    11. T

      Devblog 11th July 2017 - End Goal Document Part 1

      I don't get how being an explorer is a role by itself. Isn't being the explorer having interactions with other explorers or what's left of them? ;) Meaning that an explorer simply is a builder, trader, industrialist, ..., any in between or any you like. It's not that you choose a role by...
    12. T

      Bug error loading cube-3rd.vsh (v0.199.402) + workaround

      I've encountered a bug that kept me from loading the game on my Linux machine, but I've found a workaround about it too. (Link here) I just thought maybe I should post a link to the bug-report to make it easier finding a workaround for it as I'm sure I'm not the only one getting this.
    13. T

      Read by Council Subtle changes

      Good point Of course. I don't think you would notice anything any ways if the camera shakes but the hud is stationary except for when you look in 3rd person.
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      Read by Council Subtle changes

      I don't see why not. It speaks for itself that you can adjust the shake or turn it off to so why not? It's not like motion blur or lens flare...
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      Read by Council Subtle changes

      I thought it would be nice if there was a thread with some suggestions about some simple and subtle changes that would create an atmosphere when you're playing the game. Possibly in specific situations. I myself don't really have many suggestions, but today I was testing my near final fighter...
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      Deformable physics

      I like it... How come nobody else thought of it?! You're our new Gandhi! ...Godlike...
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      Read by Council how to fix fighters vs big ships

      I think we shouldn't worry about it at all until fleets and crews get fully implemented. It's something that can always be looked at in the future. As I think so often: first you need something to tweak, then you tweak it, as it's supposed to balance the game. Also... to be honest... I think...
    18. T

      In Developement Civilians in space.

      There will be some major and minor factions with there own ships and stations. So everything you mentioned is planned except for the general atmosphere of big cities in space (e.g. I haven't heart of any civilians being planned). The thing is that civilians themselves can be made easy, so that...
    19. T

      CIR - Term 2 Councilors Announced

      Yes indeed. If you want to make sure that the people who vote are actual Starmade players and not the people that come and go you should check a database of for instance this website to see how long the guy has been in the community and the people that got locked out because they never made an...
    20. T

      Making an ACTUAL carrier

      This is an issue with today's hardware, but not at the day it's finished. ;) Sound good in theory... But I'm a bit sceptical about this. Of course you'll only find it out after it has been done.