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    1. boxcartenant

      Brainstorming Basic Creatures and Flora for the Future.

      I think it would be neat to implement, instead of round-ish planets, flat planets on elephants on turtles... or maybe just put a few of those scattered around the universe... (jk)
    2. boxcartenant

      Suggestion: 3rd Person Science Module

      Sorry it took me a while to respond. I had to experiment a little with your suggestions. Clarifying question... maybe I'm missing something... I understand you can scroll directly backwards to fly your ship from behind, with the ship locked forward-facing in the center of the screen. And I...
    3. boxcartenant

      Suggestion: 3rd Person Science Module

      Hey, so I know most modern space games stick to a few tried models for space pov: 1st person cockpit 1st person "camera somewhere on your ship" 3rd person "camera floating behind ship" 3rd person "magic" The third person options we've commonly tried have crappy explanations, and they mess up...
    4. boxcartenant

      Kilometers per Second

      The issue isn't that StarMade is eating up all my RAM. My RAM is fine. My CPU is what's maxed out.
    5. boxcartenant

      Double-sided planets

      So... Why are the planets empty/rocks on one side? Seems like it would make more sense to have terrain on both sides... Also, I was thinking about the spheres and the CPU usage. Is StarMade really animating spheres around the planets (and not round sprites)? If so, it seems to me that since the...
    6. boxcartenant

      less cpu Resources

      Yo, could you guys have a look at my specs, too? I can't run it either. It maxes out my CPU, and after about 30 mins it crashes my graphics card. Here's my specs. Give me some feedback. What are you guys using that works? AMD Phenom 9750 Quad core processor (2.4GHz) ATI Radeon HD 4800 Series...
    7. boxcartenant

      Kilometers per Second

      Second. Although, I want to add, if they're going to make the planets bigger, I think they should also make them farther apart.
    8. boxcartenant

      Kilometers per Second

      Ok. I see your point... What about this: Make the planets and stations farther apart, make the scope of the navigation system wider, and then add a jump-speed and jump drive to bridge the gap. That's gonna be way more complicated to implement than my original suggestion. Can you think of a...
    9. boxcartenant

      Better lighting...

      I totally agree. There's no way to adjust the gamma setting for this game. I had to disable shadows to make my ship interior visible.
    10. boxcartenant

      Kilometers per Second

      That means that either the units would have to change as you gained speed (resulting in some really crazy scaling, based on the way the environment is now), or the planets would be about 50 meters wide. Could you imagine if earth was smaller than a football field? It isn't even big enough to be...
    11. boxcartenant

      hyper beam

      Oh... I was just kidding. It's because Hyper Beam is a Pokemon attack... and Special Beam Cannon is from Dragon Ball Z... so they were both names taken from cartoons. What do you mean by slave system?
    12. boxcartenant

      hyper beam

      Better name: "Special Beam Cannon" That removes chance of any accidental Pokemon reference.
    13. boxcartenant

      Kilometers per Second

      also bad. ;)
    14. boxcartenant

      Kilometers per Second

      The minimum speed for orbiting earth is about 28200 kilometers per hour. That equates to about 7.8 kilometers per second. In StarMade, I am able to fly past a planet in like 5 seconds at 50 kilometers per hour. That puts the average planet in StarMade at about 4 km diameter. The smallest planet...
    15. boxcartenant

      Totally not going all-out when making ships.

      Totally not going all-out when making ships.
    16. boxcartenant

      Make Pirating Profitable. Add a location people have to go to on a regular basis.

      I think feasable pirating could be implemented via the following: --implement regular (fixed) spawning of stars in \"sectors\" (or some spacial block) --give the player a detailed star map --include in the game a (very expensive) improved radar, giving detailed locations of other players by...
    17. boxcartenant

      Code Optimization and Porting

      Thanks for reading, and thanks for the thoughtful response. I definitely understand and agree that making this kind of change would be a big task. I also see your point that it may not be the most beneficial thing for the devs to do at this stage in development. I\'m not sure that I understand...
    18. boxcartenant

      Code Optimization and Porting

      Hey guys. I'm a little new hear, so this is gonna seem really pretentious of me.... but I really like the game so I'm gonna go ahead and give my opinion. Don't get mad! This game is awesome. When I found it I was super excited about it, and I enjoyed all 3 of my first hours of gameplay before...