Search results

    1. G

      new connection overlay

      ...it's just not working, guys. I had high hopes for this new feature, honestly, but it's nearly impossible to tell what blocks are connected inside a 3D ship now, versus when each individual block had it's blue pulsing outline around it. And... worst of all... there's apparantly no way to...
    2. G

      java runtime error in shadowcube.vsh

      game is totally broken now after the most recent update, v0.199.654 , and cannot load any singleplayer or multiplayer world. You have unsupported lines and syntax errors in shadowcube.vsh Worthy of a hotfix, maybe. Reported in phabricator.
    3. G

      Schine's To Do List:

      So here's some much more useful things the community could use in-game during the next year or so... you know... instead of wasting time on an unpopular power overhaul... - fix factions - e.g. - encourage larger memberships and less 1-manning. - correctly parse all the config files so we can...
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      Starmade just got 0wned...

      well, well, well... look at this, another Minecraft in space pops out of nowhere and looks to be much farther ahead in development. ...meanwhile, we sit and gnash our teeth debating how to re-invent the wheel of power/reactors... again... Schine, you're looking to a lot of us like you're...
    5. G

      Why exactly is power broken?

      I'd like the [probable minority] few players to post here that actually think power is broken, and explain exactly why. I along with many other players reject all the premises for the proposed power overhaul as being wrong / invalid. I don't think there's anything at all broken with power...
    6. G

      Revert Advanced Build mode / slabs

      with the new radial menu for slabs and other block variants, it now takes about 5 clicks to get a slab. Before, with slabs directly accessible in the advanced build mode, it took 1 click to get a slab. 1 .... versus.... 5. This is pretty clear guys. I know you're in love with the radial...
    7. G

      The Power Overhaul that won't break your entire game...

      Many active forum participants have already sounded off on the 40+ pages of the power thread, and one common theme is wanting to keep the current power system with modifications. So... here it is. The power overhaul that is actually good, and will work, and won't break every single ship design...
    8. G

      random bits of fun in game...

      So, I just have to say... "Never more than 2 pickles. Oh no, the candy man is coming. Can you tell what it is yet, you pedo" What random/funny things have you noticed in the game assets, textures, files, or had happen in the game recently?
    9. G

      PLEASE fix the saving bug

      Going on several months now, the game crashes (EOF / timeout / socket exception) every time, literally, every time I bring up the blueprint menus to "upload" or "Save to local". Once in awhile, I can load a server, immediately save a BP, or upload a BP, and have it work. If the game has been...
    10. G

      BlockConfigImport.xml no longer works

      Launcher v16 and version v0.199.159 and later Creating an BlockConfigImport.xml file in the customBlockConfig folder no longer imports the information into the BlockConfig.xml file in the data\config\ folder.
    11. G

      Optimize game engine

      below, please find suggestions from the community on how to optimize your game engine, increasing client-side FPS rates and reducing server-side CPU lag (heavy load). Everyone feel free to contribute: 1) collisions - game is doing way too many calculations still, and rail entities made this...
    12. G

      The fleets I _didn't_ submit to the competition...

      :P I'd post my opinions about it and stupid cutoff times, but meh... until later. For now, enjoy screenshots: (credits: me on everything; Slate, Lego, morb, Khusrau, Huller, darkness_angel on some things)
    13. G

      Rule of 5

      Yes, players had too much voice and input to the game and community, so 7 council members was too many. They have decided to cut back on how us players are represented. Also, this just in, you must buy your votes, and your right to vote! Only players who have bought into the _alpha_ can vote...
    14. G

      no mousewheeling

      Please , devs, don't use mousewheeling for any commands in-game, or at least give us a way to re-configure these keys to something else like page up/down or +/- or fn+arrow... Laptop and tablet users are left out of being able to orient blocks in astronaut mode, zooming out, etc.
    15. G

      Bug ships with disconnected parts wont save

      Terrible and annoying bug. Ships with "space" in them, or with multiple parts that are not directly linked by any sort of block will not save correctly. The game only saves the blocks of the ship directly adjoined to the core >:( I'm trying to create platforms that always dock a certain way...
    16. G

      hotfix: save station

      Evidently , despite the recent bug fixes with import/export of sectors, there's still some problems. Please toss in a quick hotfix to add saving stations like we can save ships, currently.
    17. G

      PLEASE fix http://files.star-made.org/build

      http://files.star-made.org/build all files give error trying to download, and all folders give a 404 Please fix this. It's impossible to update the game and get at all the juicy new lighting and crafting and docking improvements.
    18. G

      Drunken Pirates

      o hai... hic... We build, we test, we sing durnken anthems, we brew copious icegrassohol, we love yhole, we fight the establishment, we participate in all events, we build, we fight %) ARrrrr... come join us if you dare, and can actually fly all the way out to our base. (on mushroom fleet...
    19. G

      AI tweak desperately needed

      The AI, depending on what ships the pirate faction is given, tends to be too hard, and camps out near players and spawn points way too long. After a pirate mob kills a player they should move on, NOT camp the same spot endlessly killing the player the instant they respawn, if the player was...
    20. G

      low res tex pack

      I've made a low-res 32x32 texture pack, based on the OldStyle textures. That part was easy. Now I can't get the launcher to recognize the textures to load them like the others. Any suggestions?