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    1. h0yer

      Ships are UNBUILDING THEMSELVES.

      (CnB Report already sent) v0.1401 SinglePlayer/sandbox Win7x64 The fancy thing about my situation is, that it happened right after upgrading my RAM, absolutely no issues before. First time start with new RAM, really happy about not having degenerative system issues due to lack of RAM anymore...
    2. h0yer

      no artificial shields, more rewarding combat

      Well, I think I understand where it is going, somehow, whatever... I think, Puck thinks of some kind of active shielding, that\'s activated like a weapon, and only draws energy while active/shield button is held. Let\'s just call it \"manual deflector\". Not as advanced like in currently...
    3. h0yer

      Player/NPC Death skeleton animation

      +100 Definitely yes! Frozen and slightly decomposed corpses, slowly rotating and floating through sparsely lit corridors with flickering light directly in front of you, right after boarding this abandoned space hulk through a hull breach... We know this scenario from countless sci-fi...
    4. h0yer

      StarMade 0.14 RELEASE

      Oh man, update just a few minutes after going to bed, you\'re doing this on purpose, Schema! ;P Just... awesome :)
    5. h0yer

      AI and turrets

      Version: RC#2 0.136 Multiplayer on official test server (play.star-made.org:4242) yesterday (~20-21h MEZ) and today (9-10h) in sector 4,4,12 involving a faction HQ, several docked ships with turrets, 3 NPCs and me. Turrets, either from their parent station (HQ), a docked ship or an undocked...
    6. h0yer

      A cool game

      Actually there are tons of indie alpha sandbox games. Starmade is the best allrounder imo, even still in alpha. We just need someone to combine those games somehow into one uber-sandbox game :)
    7. h0yer

      A cool game

      Looks interesting :) But must \"Donate\" before playing alpha, strange days...
    8. h0yer

      Optimizations (0.13)

      Yay, Schema strikes again! Thanks for making Starmade (so awesome in this early stage :)
    9. h0yer

      Mass-dependent engine sounds.

      +1 Good sounds do much in a game :)
    10. h0yer

      The Amazing Fleet Block

      Hmm, indeed, if there\'d be some \"debuffs\" i\'d fully support the idea. so +1 :)
    11. h0yer

      The Amazing Fleet Block

      It would really be a nice function, but: It would obviously allow single persons to \"fly\" a hundred superdreadmothershiptitans around. Do we really want this? This would make factions, even in the upcoming system, almost obsolete, since you could just put a few of your own alt-chars in that...
    12. h0yer

      Blocks in hotbar spontaneously converted.

      Reproducable: Just make a diagonal line out of pentas and teras by fast switching between both and rapidly placing them. Soon, one blocktype in the quickbar changes to the adjacent one. This can be worked around by just not switching and clicking too fast.
    13. h0yer

      Thrusters

      Neon deserves a +1 I\'ll back that up :) Always doin\' the maths, which is great :D
    14. h0yer

      Idea: Turret Batteries (extended grouping of weapons)

      Hi! While we have lots of interesting ideas about weapons (types, balancing, etc.) and turrets (remote, more axis, etc.), even with the upcoming weapon change in mind, I came up with something I didn't find after searching. Would it be possible to "group" turrets into turret batteries. Meaning...
    15. h0yer

      The Starmade's main problem

      It\'s an alpha version of a SANDBOX game. Many before me mentioned that, even in other threads. Did the sandboxes of your childhood have any storyline quest? I\'m quite sure not. There were just other players, sand, mums\'n\'dads (admins) and not even pirates :D Use your imagination, take some...
    16. h0yer

      Warp Drive

      There will be implemented some kind of fast travelling, it has been discussed and announced, so just be patient :) Well, and, err, hmmm, please just never again compare Star Trek with Star Wars, they are both epic in their own ways and shouldn\'t be degraded to an argument basis about...
    17. h0yer

      Cubatoms must stay

      Well, just implement a \"device\" similar to that one, that Calbiri\'s avatar picture is displaying.Well, not actually the device from the pic itself, more the machinery surrounding \"it\" ;) So players won\'t have a built-in cubatom menu, rather a advanced fabricator or stufflike. Just a few...
    18. h0yer

      1:1 USS Vengeance (Star Trek: Into Darkness)

      Will it have built-in disintegrators for movie style internal ammo explosions? If yes, eeeehaaaaaw :D
    19. h0yer

      Additional idea to future handheld player weapons

      Would it be possible to make them buildable like ships, but with 1cm³ blocks and a reduced selection (like no thrusters/shields)
    20. h0yer

      advanced trading and technological advancment system.

      So you\'re speaking of some sort of block-levelling-mechanic, including a levelled player-shop/factory system? If yes, then it sounds \'almost like\' the blueprint researching system within EVE Online, but directly affecting the items, rather than their needed ressources...