Search results

    1. S

      Starmade Q&A

      Will the turrets be reworked soon? Namely: Line of sight firing so they don't try to shoot through the ship or each other. A sort of cockpit block for the AI so the AI doesn't fire from the core's perspective (this is currently preventing you from embedding them in the ships hull unless you're...
    2. S

      turrets and drones

      I completely agree with you. I\'d much rather see turrets firining by line of sight, so they just stop shooting if there is something friendly in the way. Having the shield of the ship fully extend to the turrets seems like a really bad idea to me.
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      News worth waiting for

      It\'s good that this is an April fools joke. I\'m looking forward to the planned two-sided planets!
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      Fixes (0.132)

      The lighting improved a lot. The area right around the lamps might need to be tuned down a bit though. http://i.imgur.com/AC8655W.jpg
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      Setting default orientation of turrets/docked ships

      There really needs to be an option to set turrets/docked ships to face a default direction (90° increments), preferribly through the structure menu. Additionally it'd be nice if turrets returned to that default orientation after being idle (not fighting for x amount of time).
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      "HOTFIX" for advanced build mode crash!

      I just discovered that any issues with advanced build mode disappear if you turn anti-aliasing OFF. Turning this setting off will also make procedural backgrounds work!
    7. S

      Advanced build mode bug

      My game crashes everytime i rotate a block, so yeah...
    8. S

      Chain docking can't return to first "layer" with arrow keys (pre build)

      I don't quite know if this is intentional but if you have a chain of 3 docked entities it is possible to go with the arrow keys from first, to second, to third. Once you are outside the first you can only switch between second and third.
    9. S

      Intel graphics card refuses to work

      \"i have 2 identical computer here with identical drivers\" Have you checked the power settings of windows? Some of those power saving options for graphics cards can screw with things.
    10. S

      Open plex doors making adjacent blocks see-through (current and most recent dev)

      Most of the time when i open a plex door, one of the sides of the frame will be see-through. (surface texture of adjacent blocks missing)
    11. S

      banned from chat

      Apparently we\'re not allowed to talk about the dev build. (Was threatened with a ban today) ..Did you do that?
    12. S

      Allow crawling through Jefferies tubes, blocks painted from the inside.

      Good suggestion. Especially if ground combat ever becomes a serious thing we\'ll need a way to duck/crawl. =P Something like a ladder that works on ships is definitely needed as well.
    13. S

      Clicks on the interface being recognized as ingame actions (current and dev)

      Example: Clicking on the odd symmetry option will often lead to a placed block should there be a surface behind the button. DevBuild Example: If i click on the dialog options and have a weapon equipped, the NPC i'm talking to will be shot.
    14. S

      Additive velocity option doesn't apply to missiles (neither does the velocity multiplier)

      \"Not all\" - I agree with all of the things you said, except this one. (In microgravit and in a vacuum) If you go at speed X and drop a missile it will have the initial velocity X, that\'s physics. If the missile accelerates from that and your speed remains constant, it will be faster than...
    15. S

      Missiles Graphics Error

      I\'d say this goes even further, so sometimes nobody on my server can see missiles, they\'ll still do damage though. No plex glass involved.
    16. S

      lua -e 'print("Hello World!")'

      Is Schema already aware of this? http://star-made.org/content/additive-velocity-option-doesnt-apply-missiles-neither-does-velocity-multiplier ..i feel this is a big issue currently.
    17. S

      Scale weapon projectiles with size of the weapon

      Exaclty, since nobody seems to notice, it\'s clearly not enough.
    18. S

      Scale weapon projectiles with size of the weapon

      Simply put, a 20x20x200 AMC shouldn't shoot a projectile that is the same size as the projectile of a single AMC block. This would make for much more impressive capital-ship battles and an interesting mix of fireworks when there are different weapon sizes and turrets involved. I'd apply the...
    19. S

      Sub Turret joints, because of huge turrets pointing at absurd angles.

      That\'d be glorious. +1 We\'ll see what the turret update brings.
    20. S

      Additive velocity option doesn't apply to missiles (neither does the velocity multiplier)

      Both of these server options have no effect on missles. A seperate config option for missiles would be much appreciated. Additionally i'd suggest maybe also the option for a range multiplier.