Will the turrets be reworked soon?
Namely:
Line of sight firing so they don't try to shoot through the ship or each other.
A sort of cockpit block for the AI so the AI doesn't fire from the core's perspective (this is currently preventing you from embedding them in the ships hull unless you're...
I completely agree with you. I\'d much rather see turrets firining by line of sight, so they just stop shooting if there is something friendly in the way.
Having the shield of the ship fully extend to the turrets seems like a really bad idea to me.
There really needs to be an option to set turrets/docked ships to face a default direction (90° increments), preferribly through the structure menu.
Additionally it'd be nice if turrets returned to that default orientation after being idle (not fighting for x amount of time).
I just discovered that any issues with advanced build mode disappear if you turn anti-aliasing OFF. Turning this setting off will also make procedural backgrounds work!
I don't quite know if this is intentional but if you have a chain of 3 docked entities it is possible to go with the arrow keys from first, to second, to third. Once you are outside the first you can only switch between second and third.
\"i have 2 identical computer here with identical drivers\"
Have you checked the power settings of windows? Some of those power saving options for graphics cards can screw with things.
Good suggestion.
Especially if ground combat ever becomes a serious thing we\'ll need a way to duck/crawl. =P
Something like a ladder that works on ships is definitely needed as well.
Example: Clicking on the odd symmetry option will often lead to a placed block should there be a surface behind the button.
DevBuild Example: If i click on the dialog options and have a weapon equipped, the NPC i'm talking to will be shot.
\"Not all\" - I agree with all of the things you said, except this one.
(In microgravit and in a vacuum) If you go at speed X and drop a missile it will have the initial velocity X, that\'s physics. If the missile accelerates from that and your speed remains constant, it will be faster than...
Is Schema already aware of this? http://star-made.org/content/additive-velocity-option-doesnt-apply-missiles-neither-does-velocity-multiplier ..i feel this is a big issue currently.
Simply put, a 20x20x200 AMC shouldn't shoot a projectile that is the same size as the projectile of a single AMC block. This would make for much more impressive capital-ship battles and an interesting mix of fireworks when there are different weapon sizes and turrets involved.
I'd apply the...
Both of these server options have no effect on missles. A seperate config option for missiles would be much appreciated.
Additionally i'd suggest maybe also the option for a range multiplier.
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