Side mounted weapons would be pretty handy if you could hook up an AI module to them and let them fire by themselves while you control everything facing forward. Turrets are okay but they take up a lot of space and it\'s pretty complicated to put them inside of ships.
Docking ports and other non-hull items fail to get rotated correctly when using symmetry planes.
(I looked through the last few pages of bug reports and didn't find anything. I'm also on the latest dev-build.)
Docking a bunch of turrets on a big ship is a lot of work already, but setting up every single one is just tedious. I hope we'll see a way to control all turrets with a simple interface.
Additionally it'd be great to have turret-commands on the actionbar along with the weapons of the ship...
That exactly. I liked the way the x-games handled speed. Having to accelerate to whatever speed you like and then it\'d stay at that speed until you decelerate.
Similar to other space games, it'd be nice to not have to hold down W all the time to go forward.
So when enabling this option the ship would go at a certain speed until the player decelerates/accelerates.
I feel it\'d be more sensible to have a \"core enhancer\" or something that you have to add every # blocks to increase the supported size of a ship. Having a big core for a big ship would make sense.
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