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    1. Achriel

      Made a fleet submission, as you know my colour palette is grey & green with organic shapes...

      Made a fleet submission, as you know my colour palette is grey & green with organic shapes. Sadly my best ships are too big.
    2. Achriel

      Wedge Sphere 27 - Small fixes and update

      A fix or five. Tiny cosmetics UDP fix (keeps rotating funny) Fleet launch fix (hope that works properly now) Bridge changes Consoles added Tiny rebalance in performance Fixed a few linkages to weapons/effects
    3. Achriel

      Harvester-Squid - Changes for latest updates

      Logic fix and a display panel (in the event the salvager logic goes funny). Console added in 'bridge' Logic hardening UDP fix
    4. Achriel

      Official Fleets Build Contest

      Achriel Fleet Submission #1 Let's face it.. that's more than 5 ships but 3 are variations on the same basic fighter design (so keep your favorite and kill the spares). Included in this collection are: Wedge-Sphere-27 - A shield damaging beasty with an all-assault drone. the Wedge can fighter...
    5. Achriel

      Achriel's Fleet Submission (the small ships) v0.198.219

      Achriel's Fleet Submission #1 Let's face it.. that's more than 5 ships but 3 are variations on the same basic fighter design (so keep your favorite and kill the spares). Included in this collection are: Wedge-Sphere-27 - A shield damaging beasty with an all-assault drone. the Wedge can...
    6. Achriel

      Sphere 201 - Big changes

      Spit and polish as per usual but it's been so long enough since my last update I've forgotten what has changed since then. So here are some items that are 'probably' new or improved. Consoles and pipes added Internal anti-personnel turrets (to stop infiltrators) Staterooms and hotel room...
    7. Achriel

      StarMade account system issues (Citizen's Registry)

      Poop happens, glad you fixed it. That's why it's called an Alpha :) Tell Schema to get a nap.
    8. Achriel

      Planned Fleet Formations

      I'm sure everyone has their favorite, sadly the starting formation isn't mine (bit of a collision nightmare). Sadly most formations are aircraft based and thus flawed in they need to account for gravity, vision and turbulence (none of which apply in space). Here are my suggestions for a...
    9. Achriel

      Harvester-Squid - Logic improvements

      Logic fix to make the control of the mining much easier. Some re-routes in storage and the like but nothing much to see visually.
    10. Achriel

      Wedge Sphere 27 - Fixed for fleets

      A few more changes still to come: UDP crosswire fix Drone hatch Fleet rails fixes Minor cosmetic fixes
    11. Achriel

      Recognized Station Upgrades

      In the original thread you mentioned I had that in mind, change the 'active' blueprint and it starts removing extra blocks and placing new ones it has available. Your idea of adding progression would be very cool as an NPC faction would upgrade bases overtime making their older sector better...
    12. Achriel

      Wedge-Sphere-27 updated after nearly 2 years. Fleet ready and it now is a nice pairing for...

      Wedge-Sphere-27 updated after nearly 2 years. Fleet ready and it now is a nice pairing for taking our even large targets.
    13. Achriel

      Wedge Sphere 27 - Fleet enabled (pickup, guiding and launch rails)

      The Wedge now has the pickup rails and launch rails for the Drone-27. Tested and they work. The ship Inner Remote allows for launching. The Drone needed some changes are a 'rear' connector does not work well as yet. Pickup, guiding and launch rails added Logic change to allow for Inner...
    14. Achriel

      Suggestion Community Content - Updates

      I was referring to original builders. We might lose some players over time and thus orphan designs (unavoidable) those could be updated by another player but are 'new content'.
    15. Achriel

      Suggestion Community Content - Updates

      I was updating an old ship (post resource update) and thought, are we recognizing people for keeping ship designs current? We give a badge for posting new content but when looking through all the forgotten relics in the community content I figured there is NO incentive to update older designs...
    16. Achriel

      Wedge Sphere 27 - The new and improved Wedge-Sphere-27 (upgraded from 25)

      Well given the sheer time since the original was posted you can imagine the changes. Like, everything. It no longer bleeds power, it's stupidly fast and working in combination with the Drone-Sphere-27 to handle enemies. here's a brief list of changes: Jump Drive Radar Jammer (enough power to...
    17. Achriel

      Sphere-201 (Ship) - Sphere gone Uber (power to burn)

      Been a long time since I updated this hull, and here a near complete rework with included power system (as some people have trouble with these in ships this large). Now with 16 docked power supply cylinders, they supply an awesome amount of power. Frontal 'cone' for your planet destroying...
    18. Achriel

      Read by Council Station Module (a type of shipyard/core)

      So your faction has one or more 'default' stations you build in various locations. Maybe outpost, shipyard, defense, mining, cargo who knows but making them from scratch is annoying. Sure you can make a massive template of the parts and assemble it but that's just as annoying (maybe more)...
    19. Achriel

      Recognized by Council Logic Proposals

      I like the idea of being able to save logic bits as templates and the idea of the parent/child of each logic block to be displayed. So often I need to find out what is coming TO a block and it's endless confusing trying to puzzle it out.
    20. Achriel

      Harvester-Squid - Lights, storage and logic

      A few barely noticeable changes that really help. Here's a short list: Cargo unload now controlled by an inner remote Display panels to explain ship operation Command area lights (because it was dark) Increased cargo storage (for those long mining trips) UDP cameras added for side docking...