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    1. Shibe

      Ninewerks Products: downloadable example Logic and Rails devices for Starmade

      Nice work. I've been busy with assignments lately so not much time for logic, but when I get back into it I was thinking of making useful devices just like you did here - all of them are really nice, good work.
    2. Shibe

      Recognized Logic Wishlist

      Can't we have signal strength implemented? Seems to be the answer to a whole range of logic fidelity gripes.
    3. Shibe

      Put turret rotation speed on a curve.

      Really would like an explanation on why tbh.
    4. Shibe

      Change rail rotators to 15-degree increments.

      Only thing I can think of with the blocks we have now is that OFF signals will give 15 degree rotation per link and ON will give like 90 degree per link. It's both a blessing and a curse that starmade has no concept of signal strength.
    5. Shibe

      Damage pulse is useless

      There is a server setting which allows weapons to be fired with the current speed of the firing ship. Idk if this works for pulse or not though, since using pulse as a weapon isn't something you do if you're looking for any kind of efficiency.
    6. Shibe

      Change rail rotators to 15-degree increments.

      Why not have it as a ratio mechanic like the speed controller? That way you can have other rotations pretty easy too. For example 15 degrees would be one active and 23 inactive activator blocks.
    7. Shibe

      Player skull blocks

      Considering pirates drop blocks on death, there must be some mechanic like this already. Adding a new block like this isn't so hard I imagine. Alternatively, they could drop a tag or something, which when picked up adds an entry to your log book or something like that.
    8. Shibe

      Timed pulses with flip-flops

      Hopefully this merits a thread. Sometimes, you'll want to create a pulse of delay S (in seconds), and most people approach this by placing down 2S delay blocks in a loop (as a delay block creates a 0.5 second delay). However, you can save space by realising that the addition of a flip-flop as...
    9. Shibe

      Massive ship limiting.

      Nobody wants a titan to lose to a single fighter though. Why not read this thread http://starmadedock.net/threads/a-manifesto-on-the-relationship-between-fighters-titans-and-ai.1686/ Something of note: a ship of mass M will nearly always lose to 30 ships of total mass M. Swarms are op, except...
    10. Shibe

      Implemented Logic Subforum

      There are =1']so many threads asking for logic help or showing some neat logic trick that putting them in their own subforum wouldn't be a bad idea in my opinion. Gotta keep things organised.
    11. Shibe

      Turrets

      Looks like this is a known bug http://bugs.star-made.org/issues/2031
    12. Shibe

      The Rail show off thread!

      Uh, slightly away from the mech topic: Inspired by Homeworld 2's planet killers