I am digging through faction configurations and figuring out how things work. So far I am renaming and adding more flavor to the default factions, as well as changing some of their behaviors for a more dynamic universe.
If you would like to submit a group of ships to be used as a faction...
^ if you have to ask why, you're not paying attention
On to the main message. To any and all members of Schine, please follow through with this post until the end, no matter how accusatory or generally toxic it may seem to be. Hopefully it will be worth the effort.
I'm here, goodness knows...
Haven't I been saying for years that the game would be a better, more enjoyable place if the Vaygr just disappeared? I stand by this statement, let's just have them removed aye? ;)
Say hello to the latest member of the ARK fleet, and the first made public (only because of this contest!)
Made with a lot of slabs to be as sleek as possible at such a small size, which I personally feel is the way of the future for fighters and small craft.
It has a more compact...
The HT-416 Hunter/Transporter is a ship developed to soak up a good bit of damage in a small scale battle and poses a threat mostly to smaller fighters or very lightly armored ships. After a battle, this ship is the one pirates often use to stow away their haul. It has a small but respectable...
Yeah it's already possible to build a good escape pod with the systems available. It is a nice idea, but if you set one up like Lecic suggests you'll get away no problem.
The idea of not leaving leftovers to salvage is to keep the system more manageable, it's easy to ask for debris left everywhere all the time, not so easy to expect servers to deal with that well. That's why earlier I said this.
"There should still be a decent chance for them to survive and...
Well, the idea is that you can leave less derelicts to clutter the server by blowing some of the ships up ;)
There should still be a decent chance for them to survive and become salvage, though, but maybe they can just disappear after so long to keep the servers clean.
As far as capturing ships...
Ok so, after thinking about it and discussing it on the chat, I'm pretty sure I have a solid suggestion for handling dead ships, and I don't believe it would be too hard to implement it.
When a ship starts to overheat, during the duration of the overheat countdown random damage pulses would...
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