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    1. KiloZulu

      You Have Failed Us

      I've been away from the game for ages at this point. The announcement of power 2.0 made me decide to stop building until it was finalized. In the time since, I looked back over my time with the game and realized just how stagnant the development of the game feels. It really feels to me like...
    2. KiloZulu

      All blocks changed type

      I'm pretty sure I've seen this error in the past, but I can't find a thread regarding it. I logged into an existing single player server and found that the blocks on all of my ships had switched to other materials. My gray hull was now cannon computers, for example. My texture pack was...
    3. KiloZulu

      When was your golden age of StarMade?

      I think it is still yet to come. I've built a lot of concept stuff over the years, to test out theory and improve practices, with the idea that I will someday incorporate that into my real builds after release. I've been careful to moderate my play time to keep the game from becoming stale -...
    4. KiloZulu

      How do you build?

      Whatever the concept or inspiration, I'm going to make some sketches, figure out the placement and proportions of key systems I have in mind, and even make some small models in game. Once I'm ready to start the actual build, I'll design any drones, turrets, or other important items that will...
    5. KiloZulu

      Ship core adjustment with new system

      I've never used it, and personally it doesn't sound very interesting to me if it's only used outside of the game. That's a personal choice, however, and I appreciate your suggestion. I would really prefer that the ability to move the ship core was an in-game feature, rather than offered...
    6. KiloZulu

      Ship core adjustment with new system

      It occurs to me that, with the upcoming reactor changes, designing a ship is going to be a much more fluid activity. Players will be juggling reactor size, stabilizer distance, and chamber placement. The last thing anyone wants to deal with after figuring all of that out, is moving the entire...
    7. KiloZulu

      Docked manufacturing?

      I've always wanted to be able to do manufacturing on a ship. The idea being that I could produce spare parts, or replace lost fighters, without having to return to a base. I wanted to have a ship that could wander the universe and not be tied to a specific point in space; examples might...
    8. KiloZulu

      Dev Update August 20th 2017

      Thanks for the update. I was just thinking this weekend - it would be cool if Schine could put out a video previewing the power system so we can do some planning on our ship refitting or new designs.
    9. KiloZulu

      How do you feel about starmade?

      My only concern is that they forego that original intent to focus on the broad strokes of faction warfare. To think about it, there hasn't been much progression of the adventure stuff in years. They built a spider, did some testing of interaction with the trade shop vendor...then it all...
    10. KiloZulu

      How do you feel about starmade?

      I was just giving some thought to the game's direction earlier in the week, so this thread is timely for me. I've been getting the sense, more from forum discussion perhaps than actual dev action, that the end goal is turning decidedly 4X RTS. When I first found this game (all those years...
    11. KiloZulu

      Why is building in singleplayer so boring ?

      Spending time with others who share your interest in the game generates a feeling of community and belonging. The group constantly renews and reinforces one another's interest in the game. When you're playing single player, the absence of conversation becomes deafening. That'll be 5₵ please.
    12. KiloZulu

      Will the new cargo transfer make cargo pods easier?

      My friends and I have long sought to implement standardized cargo pods on our server, but we've never been able to quite manage it. It's been a while since I last looked at the idea, but I know it remains of interest to my friends, and the upcoming changes have me curious. I seem to remember...
    13. KiloZulu

      Discontent among the ranks...

      There's a reason I don't make big ships. There's a reason I don't get attached to the ships I make. Anyone who's been playing the game for any length of time learns to adjust to the possibility of ship-killing changes, or stops playing games in development.
    14. KiloZulu

      Power suggstion 2.0 does it hit the goals?

      From my reading of the plan, I understood that stabilizers were required, not optional. They determine how efficient your reactor is, or how much power you get from it. Anything less than an equal number of stabilizer blocks to those of the reactor will result in less power output. Did I...
    15. KiloZulu

      Power suggstion 2.0 does it hit the goals?

      Predictability: I've already voiced concerns about having an optimal distance determined by the reactor size. Ensuring that this distance is made readily available to players while building will help, but I still think it could make it harder to plan out a ship beforehand. Simplicity: I thought...
    16. KiloZulu

      Systems 2.0

      That, too. My build methods vary depending on the ship. A lot of my ships start by trying get the proportions right in comparison to the turrets and shuttles that have been built beforehand. The living space is usually laid before the outer hull, turrets or no, and the rest of the ship is...
    17. KiloZulu

      Systems 2.0

      My concern is the changeable distance of the stabilizers from the reactor. Since the distance to the stabilizers changes based on the reactor, I can't plan out my ship ahead of time, but am forced to design on the fly. That seems to fly in the face of their desire for predictability.
    18. KiloZulu

      StarMade Ship Systems 2.0

      Allowing only one active reactor doesn't pass the realism/logic test for me; it feels like a rules gimmick. Outside of something like a hybrid car, I can't think of any instance of a vehicle with multiple engines only using one at a time, or at least having the option to do so.
    19. KiloZulu

      StarMade players and their interests!

      My career has largely been in engineering and drafting. I've always enjoyed drawing and painting as a hobby. I've enjoyed tabletop RPG's stretching back into the early 80's. I've been playing PC games for just as long, RPG's, flight sims, FPS, and Civ-style. Among my favorites have been the...
    20. KiloZulu

      Basic poll: "Starmade" or "StarMade"?

      "STARMADE" It's all caps. It's right in the logo people, sheesh.