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    1. Star Commander Shepard

      Flip-flop switch unlocks

      it's as simple as that. I'm building an elevator shaft on my station, and I need to use the flip-flop tool to move the rail elevator. Currently, whenever I activate the flip-flop module, the elevator undocks. Trying to solve this, I put the flip-flop module behind the rails, and now there's no...
    2. Star Commander Shepard

      Predicted Flight Path Indicators

      Anyone who has gotten into a ship battle on starmade knows that whenever you're moving or your target is moving, you fire your cannons in front of the target to compensate for their speed relative to your speed. Currently, all you have is a hitmarker, which leaves you to guess the sweet spot...
    3. Star Commander Shepard

      Collision Damage: Pros and Cons (I can break through any hull)

      Ahhh... Physics. My favorite academic subject, as well as my favorite subject in games. From when a character flies across the map, limbs strangely elongated and oscillating, to Kerbal Space Program, we all know physics. In Starmade, though, physics are strange. In space there is rotational...
    4. Star Commander Shepard

      A discussion on the usefulness of fighters

      DISCLAIMER: I have never experienced starmade on another server or with many other players, so what I'm saying could be wrong. In the past few updates, it has gotten much harder to build ships, especially with viable weapon systems and advanced hulls. In singleplayer, I often have to take my...
    5. Star Commander Shepard

      Fix the NPCs

      Let's be honest here, if you're lonely and limited only to a singleplayer game, or you need brainless slaves to walk around and look like they're doing something in your factory or science lab, your best bet is to invest in some NPCs. Don't get me wrong, they're alright if they're just standing...
    6. Star Commander Shepard

      Any easier ways to obtain Logbooks?

      I was wondering if there was a command or something that gave me logbooks. I'm trying to make a "storyline" to my universe and I'll probably try posting it so people can play it; kind of like custom maps in Minecraft. Thing is, in order to create a world, have seemingly interactive dialogue...
    7. Star Commander Shepard

      Radiation - Emission From Antimatter Cannons

      I remember playing around back before the update with the mod Immersive Blocks. I don't know if many of you installed the mod, but shops sold a block called Radioactive Goop. It was just a regular old block, but what if radiation were included in Starmade? Now, the antimatter weapons are very...
    8. Star Commander Shepard

      Planetary Loot

      I was looking through the threads and realized not very many people find exploring planets very fun. They usually just build block it and harvest the planet. However, I was thinking that there could be planets with a ship crash on it, with a logbook containing information. It would either have...
    9. Star Commander Shepard

      Armor Damage Threshold

      Another suggestion, since the idea of ammo doesn't fare too well with the community. I was test-firing these new weapons, and I realized that my 1000 damage cannons would only do about 750 damage to regular hull, and even less to hardened. As you may or may not know, this is actually pretty...
    10. Star Commander Shepard

      StarMade with Ammunition

      I was playing StarMade the other day, building my colony. The notification on the side of my screen notified me that a raid was in progress. I watched as my turrets sprayed antimatter into the air, and thought to myself: Why don't weapons run out of ammo in this game? The raid was over in...
    11. Star Commander Shepard

      Missiles damaging personnel inside the ship

      I was walking around in my cruiser when what I presume was a missile killed me. My sheilds were still up and I have three layers of hull plating, as well as a layer on the inside. I think the problem is the way missiles work in the game. It's awesome to fire a missile and damage systems deep...