Search results

    1. LunaMoonbringer

      Tracking Beacon

      That and you may want to be able to track a ship while doing something else--say, fighting your own battle elsewhere while keeping track of drones.
    2. LunaMoonbringer

      Tracking Beacon

      Just a simple suggestion for a tracking beacon: A single block that could be placed on any ship even without faction permissions, which would allow the one who placed it to see the coordinates of the tracked ship at any time. Either for finding an opposing group's secret shipyard, or for making...
    3. LunaMoonbringer

      Ability to link weapons between rail-docked ships

      And heck, adding shields to the base is near-pointless, given that so long as your ship has >50% shields, your turrets are invincible.
    4. LunaMoonbringer

      Ability to link weapons between rail-docked ships

      If you guys want this to happen, spread the word!
    5. LunaMoonbringer

      Ability to link weapons between rail-docked ships

      At the moment, turrets are extremely limited, as you have to fit the whole master, slave, and effect modules, as well as the computer, in one part of the turret. This restricts the ability to build effective weapons, and makes battleship-style guns (with a rotating base and elevating barrel)...
    6. LunaMoonbringer

      A well-written article on ship classifications

      Star Citizen, actually.
    7. LunaMoonbringer

      A well-written article on ship classifications

      So I recently stumbled upon this article through Reddit; it seems quite well-written, and does a good job of explaining the different classes of spaceship. What are your thoughts on it?
    8. LunaMoonbringer

      I've been working on a station, all the live long day... And the day before that... and before...

      I've been working on a station, all the live long day... And the day before that... and before that... http://i.imgur.com/4mREDZi.png
    9. LunaMoonbringer

      Community Added and Edited "Change Log"

      Community Bug Report -- Starmade .189997: Slanted Circles in Build Helper When using large-radius circles rotated to be horizontal in the build helper, the circle, although set to 90 degrees, is at a slight angle instead (about 90.5 degrees), resulting in one side of the circle being lower than...
    10. LunaMoonbringer

      The New Lunar Empire [Recruitment Opened]

      Thread Update 3/6/15 23:22 Added Requiem, Raven, Hero, and Moonglade to ship list. Updated Nightingale Picture and description to Mk II-A Added "Type" category to ships Added Gunship, Cruiser, and Battleship categories.
    11. LunaMoonbringer

      So I just finished my first Battleship. I personally think it turned out quite well...

      So I just finished my first Battleship. I personally think it turned out quite well. http://i.imgur.com/ZNGDWsI.gif
    12. LunaMoonbringer

      StarMade v0.18999 - Some serious optimizations and balance changes

      Oh my, this update is quite nice. If those optimizations are as good as they seem, I may be able to resume working on a project that I had to postpone due to the server crashing anytime I was in the sector. I can't say I disagree with any of the balance changes, although I would have liked a bit...
    13. LunaMoonbringer

      More Faction Depth

      Why has this not gotten more attention? This is a brilliant idea, and I'd love for it to be implemented -- it would make all sorts of organization a lot easier.
    14. LunaMoonbringer

      The New Lunar Empire [Recruitment Opened]

      The New Lunar Empire is a faction centered focused on the defense of its members and allies through swift and effective action. While other factions bicker on the forums, the NLE takes action to defend itself against aggressors, and retaliate. In order to eliminate bureaucratic inefficiencies...
    15. LunaMoonbringer

      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      Woohoo! Been waiting for this update for 1 year and 2 months exactly! I am thoroughly satisfied with this update, and the way warpgates and such work. I just hope that people actually see the potential and turn warp gates into trade hubs and such! Here's hoping that next update brings some...
    16. LunaMoonbringer

      StarMade 0.16 - Crafting and BattleMode

      I'm not saying huge power drain beam arrays; however, specially designated cruisers and/or fighters with EMP-reinforced weapons would add a little more depth to combat. And the focus of combat shouldn't be on 1v1, but on fleet battles; groups of friends duking it out, working together to create...
    17. LunaMoonbringer

      StarMade 0.16 - Crafting and BattleMode

      Thank you for your reply; I really hope that it's balanced in some other way than a cap, but I appreciate that you're working on various ways to make the game more balanced. After all, I personally find battles to be a lot more fun when there's more depth to them than lasers everywhere. Thank...
    18. LunaMoonbringer

      StarMade 0.16 - Crafting and BattleMode

      honestly, I'm annoyed about the capping of ion systems. When it was possible to achieve 100% system efficiency with ion, there was finally a bit of tactical gameplay in Starmade. In order to take down an ion shield, you would need power drain beams. Hence, you would actually build ships for...
    19. LunaMoonbringer

      StarMade v0.15997 released.

      I keep getting this error right here when the game hits 100% on startup: I've tried a multitude of settings, but I can't seem to so much as start the game. System Info: OS: Windows 7 Ultimate SP1 CPU: Intel i5-4670k GPU: Nvidia GeForce GTX 770 RAM: 8GB (can't remember the maker)
    20. LunaMoonbringer

      CLOSED* CONTEST: Default Stations Submission

      That doesn't mean you should be allowed to use it here. It's direct copy of someone else's work. It's not an original creation by you, and by copying someone else's work, you are hurting the chances of people who make their own stations, and put in a lot of hard work and creativity to be original.