Search results

    1. Visitor

      A normal cockpit/core and use of consoles

      What I feel is rather critical addition to the current gameplay mechanics is change how pilot interacts with the ship. I'd really like at some point for characters to not magically get sucked into ship's core, but actually use the cockpit for flying the ship - with character staying 'glued' in...
    2. Visitor

      Non-ship constructions and ability to save them

      It's very possible I did mention such thing already in the past, but I cannot recall making actual suggestion thread for such - and I think it would be both easy to add such thing and very useful. I'd like to suggest allowing making stations and other installations with the same functionality...
    3. Visitor

      Living world: NPC Ship designation and role settings, AI

      Living world: NPC Ship designation and role settings, AI This feature may be somewhat ahead of the time, given the degree of development but it actually could be implemented already and some basic version of it would be requiring only a bit more code for blueprint categorization. The AI part...
    4. Visitor

      Tiny bug: Built wedges change alignment

      A tiny bug: built wedges can be activated (by pressing R) which makes them change alignment.
    5. Visitor

      Allow characters to rotate!

      Ability to use Z and X as in case of ships would be quite useful, if only so one doesn't have to build hangar-sized plexdoors and corridors so the character can get through them when the ship is tilted a few degrees (currently, character cannot fit through 1x2 and 1x1 sized spaces if they are...
    6. Visitor

      [0.09354]Plagued by blueprint corruption

      Currently, I am making a set of differ ships but unfortunately, many of them fall to corruption somewhere during the adjustments, restarts, changing of description etc. I cannot pinpoint what action exactly messes them up, but majority of them at some point becomes unspawnable. The files seem...
    7. Visitor

      Asteroid spawn glitch

      I've stumbled upon across a bit weirdly made asteroid. It seems that the game tried to make two different ones in the same place. http://s9.postimg.org/dqgbhqqvj/meteorglitch.jpg Posted as a link because whatever this forum uses for it's formatting commands, it's not [img] nor [img=].
    8. Visitor

      Player teleported outside of the ship upon leaving

      Very often, when piloting some ship with the core near the outer hull, upon leaving (R) I am being teleported outside of the ship, with distance worth several 'cubes', on both moving and stationary ships. There's no collision warning. Happens both with gravity module used and without. It may be...
    9. Visitor

      Description box text-length issue

      While saving a blueprint and inputting description, it's possible to extend the line of text over window's borders. I suspect it's because description input window is smaller than the one used to actually show the description when one is buying ships. Adjustments would eb greatly appreciated.
    10. Visitor

      A tiny thing: selling ships whole

      I'd like to request implementation of very minor but very useful feature: An ability to sell the whole ship. I am currently creating a set of different vehicles to liven up the world, and I sell one saved before I can make another one. The problem is I have to dismantle the whole thng every...